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I think this is when the stat system and training system in the full game ought to come into play, to help even the playing field for those of us that aren't Ultra Instinct Gamers or just have poor senses of rhythm.
As for people like me with 144hz monitor, the game has a bug where anything about 60 FPS will make the opponent's attack way faster than the reaction timer making it impossible to actually succeed.
Of course, once I manually limited the game to 60FPS via NVidia Control Panel, it was very easy. Like 2* beatmap in osu!
in is demo, we find that there is a problem as the game shows different reaction in different monitor refresh rate. As RedAISkye mentioned, higher Hz make higher difficulty.
We are now trying to solve it. Thank you for all of your feedback.