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This is totally understandable, but from what I can see, this game has been in development for a year, or more. There are demos out for similar games that have so much more functionality and polish; I'm beginning to wonder if they were being pressured because they've literally been sitting on their hands with this. This is not a year's worth of development; this is a week at best.
Edit to say, that if it's not their fault, then it is simply not their fault. But here's hoping that whoever the driving force behind all this, whether it be a lead developer or the aforementioned government, sees what an absolute wreck this is and cleans up their act!
Like you, I am stunningly disappointed.
And unfortunately, this won't be the end of it. :<
They state their monetization model will include DLCs, of which we can expect breeds, tack, equipment, locations and quests. Raidho is starting to sound like Electronic Arts.
"It's in the DLC."
- You can't properly SEE your horse color and coat in the horse creator, due to HORRIBLE bright lighting and some wood separators in the way of having a good sideview.
- There's not even ANYWHERE in the game where is explains the controls, if a quick tutorial or pop-up is too difficult, I'd expect at least a list of what key work for what action in the settings/option under the 'Game Controls' tab, but there you only get Mouse or Controller sensitivity and if you want to hide the tack. (If i remember correctly, I only played for jsut 13min and then deleted the game from my PC)
- Even if you figure out the controls, the horse is pretty much uncontrollable to steer properly straight onto the jumps at a proper canter/galop
While the trailer is good, this game should've made it clear it was a cinematic that showed no actual progress of its development. Attached to the trailer they continue to reinforce the ideal horse game they are making and by doing so I believe they are shooting themselves in the foot. Should've started with this demo from the beginning, before charging people, to actually state where the game will go from here and let people decide if they believe it's the right project for them. Charging money with a cinematic trailer full of non-existent game play mechanics is a misleading attempt to get money from horse game enthusiasts.
I checked out the source, and if you go by the entire lifetime, they made around 3-4k a month. Please keep in mind, this includes salaries and living expenses for five people. Not including the renting of the office they work out of.
They did receive 40k at the start of the Kickstarter and outside help from sponsors. That means that, at most, they got 36k (if we go by 3 k for every month for 12 months) plus 40k for a grand total of 76k for an entire year to pay for salaries and living expenses for five people. We don't know how much they made per grant.
Let's say it was 100k in total.
That brings us to 176k
The average living cost in Norway is 1k per person (without rent) rent is around 1k as well.
That is 2k per person, at least, times that by five for each person working there and we got 10k every month that needs to be paid. Times that with 12 for a whole year and we get 120k they had to spend in the last year alone just on living expenses.
And that does not include the renting of offices.
My point I'm making, the amount of money sounds like a lot, but it's really just about enough to keep them going. To be fair, I don't know how much they received in grants, so, I will admit I'm guessing here.
But the real issue is time. In one year they focused on coat, animations and a horse model. Plus the arena. It does not sound like a lot, especially when games like Unbridled just drop a demo like that.
The difference is, they built their game up from scratch. There are no store-bought assets in this game. As a result, the work just takes a lot more. If they'd grabbed store-bought assets, cobbled it together and dropped it in the world, we would have a much 'better' game. But it would not have that high of a quality.
As for the EA itself. Yes, it was too early, I don't argue that point, and yes it is very expensive for what it is. But please don't think that the amount of money they've made so far is too much for making a game from the ground up.
Just wanted to share my two scents on the matter. I could be wrong, and hey if you think I am, let me know why!
And last but not least, i love you Rattle! Thank you for putting so much time and effort into your research to make your videos. I always enjoy watching them.
I completely get this but does anyone know, did they have a deadline for EA release alone, or did they have a deadline for release and a minimum price they had to release it with to gain government funding? I would be interested to know how much control they actually had over the pricing of the EA.
In all honestly, I don't think I'd pay £20 for the EA in it's current state. That said, the FAQ here on steam says they aim to add content updates (not just patches) every 1-2 months. (Bear in mind it might take longer in reality - another game I play, which is fully released but still supported by the devs, had to delay a major update by a YEAR due to bugs and feedback, but it was worth it imo.) Personally I'm optimistic that by the end of the year there will be enough to the game to justify the price. I'm sure the devs are aware of that, as a few people have discussed the technicalities with them going EA and securing funding from it.
My advice that if you're not happy paying the current price for the current version of the game, don't. But don't write it off completely. Check back in every now and then and consider if it's worth your time and money yet. Bear in mind the final version is estimated to be ready in 2026, and that could get pushed back - it's a long road ahead, but this way more people can support the game and see where their money is going. A wider pool of bug reports will also help.
As with any early access game, only pay what you'd be willing to lose, and only if you would be OK with the game never developing beyond this point. I've found real gems through EA that take years to complete, and I've also found ones which promise the Earth and are abandoned. If the money-to-content ratio is an issue for you, hold off for now. But I've already put my money down and want to see where this game goes.
This doesn't even offer that. Literally just a horse walking simulator with some wonky jump mechanics.
This is NOT how you go into Early Release. Whoever pushed for this may have killed this game before it even launched.
I subscribed to updates about this game, but I also requested a refund. I'll need to see more from this team before I put money behind it.