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Different LOD levels of the character's vest.In this case the vest was very easy, but not every piece of clothing was, as things like UV seams, triangles and even the edge loops themselves can complicate the process of removing edge loops. Then it was just doing that process for every bit of clothing and trying not to destroy the UV map or the shape and silhouette of the character.
The end result of the character in LOD3, the lowest LOD.Animation Animation-wise, I have mostly added a bone for the first person camera and decided on its movement for each animation. This was decided after we noticed that you got the heads movement from the animation when moving, and realized that it could in the worst case lead to motion sickness. This also got me to take a look if there were any problems with any of the animations and fix them.




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