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But better options:
Any idea what program/process could be holding things up? Depends what's being stopped, too. I'm guessing the compilers can't access the vmf. Do you have it open in anything apart from hammer?
You could, if you had to, close everything and compile from the command line.
-edit-
Nope. Restarting doesn't work. :s
Now that's just weird. Have you tried compiling without launching Hammer/the SDK/whatever, and just going from the command line?
I've never done it myself, either, so this may not be foolproof. I'm sure you can work it out :)
I wish I knew how to make the error message go away, but at least compiling works. Thank you for your help anyway.
Regardless, good that you sorted it out.
During the compile process, the BSP file is generated inside the VMF's folder. The compiler then tries to move the compiled BSP to the target game's maps folder. However, it seems to fail because the BSP file is already there.
Save the VMF with another name. So like dm_mapname_v2 instead of v1.
It should compile properly now.