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Since some mods may have maps that use the same names Synergy uses a 'tag' system to identify what map belongs to what mod. You can see a list of supported mods by opening the ...\steamapps\common\Synergy\synergy\content\ folder, there is a .dat file for each one supported. Open the .dat file in an editor to see the mods assigned 'tag'.
You can manually load a supported mods maps using the console like so...
map {tag} {mapname}
-or-
map lost d2_lostcoast ( to load the d2_loastcoast map from the Lost Coast mod. )
If it's a supported mod but you can't load the maps for it the .dat file may be corrupt or the mod may not be properly installed. In this case verify the mods install and also verify the game cache for Synergy as well as for Half Life 2, EP1 and EP2 if you have them.
Synergy relies on content from HL2 and some EP2 maps used resources from EP1 so when you verify the cache for Synergy is a good idea to also verify HL2, EP1 and EP2 files.
Естественно мтнержи имеет инструмент портирования других игр и карт на движке сорц в себя, но для этого нужно понимать как пишутся скрипты edt и даже с этими скриптами нельзя перенести в синержи кастомных npc
https://steamcommunity.com/sharedfiles/filedetails/?id=1195636111
I will make one for you for this mod here:
Edit: If you are wondering what the "" is for, you would put the name of the chapter or what the map is in those quotes.