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-You can stack a large number of them, and trigger them all at once to melt the toughest enemies in the game.
-You can clear asteroid fields very quickly.
-The graphic is amazing. It's possibly the coolest attack in the game.
But it has a few MAJOR flaws:
-The cooldowns stack, requiring you to take 10+ minutes to recover enough uses to spam it again.
-Spamming it annihilates your framerate even on respectable graphics card like an RTX 4090.
-It doesn't do much damage unless you spam it.
-Anything over 20 Havok glitches the UI display of how many charges you have.
-You have to keep the enemy a certain distance from you to maximize damage. I put this one last because it's the least important - just a skill issue. But it was worth mentioning.
Really, it's the stacking cooldown that kills Havok.
What I think HAVOC should've been is:
- Not firing all at once, like its alternative mode
- Having individual cooldown for each module
- Taking up MUCH more space in hex
- Draining MUCH more energy when it's charging
- Perhaps dealing less damage against ships because it's intended purpose is anti-missile defence
Great ideas! In addition to that I'd love the ability to pause a number of keypresses before the next salvo fires. This would provide the opportunity to easily shut Havok down during a heated battle to save some for later.
I never played a missile compaign, so I can't really know how they compare to them though.
I don't necessarly mind the long cooldown of each charges, but I also regret not having control on the spending of charges. I would gladly see each tap of the bound key only firing one charge, and then us taping, taptaping or taptaptaping...
maybe try using the framerate-limiter, or a different keybinding (just a wild guess)
However, i think Havok is a solid second or third weapon/defence-system on larger ships where you have room for 6-8 modules alongside other wapons, and Havok-shroud gives you access to a good long-range weapon.
Its not something you can mindlessly spam like plasma-auto-fire, due to the long cooldown, but very usefull in the right situation.