Starcom: Unknown Space

Starcom: Unknown Space

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HAVOK launcher
I it even worth it? Didn't seem really good when I tried it
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Showing 1-6 of 6 comments
Iry Jan 30 @ 11:39pm 
Generally no. It does have a few advantages:
-You can stack a large number of them, and trigger them all at once to melt the toughest enemies in the game.
-You can clear asteroid fields very quickly.
-The graphic is amazing. It's possibly the coolest attack in the game.

But it has a few MAJOR flaws:
-The cooldowns stack, requiring you to take 10+ minutes to recover enough uses to spam it again.
-Spamming it annihilates your framerate even on respectable graphics card like an RTX 4090.
-It doesn't do much damage unless you spam it.
-Anything over 20 Havok glitches the UI display of how many charges you have.
-You have to keep the enemy a certain distance from you to maximize damage. I put this one last because it's the least important - just a skill issue. But it was worth mentioning.

Really, it's the stacking cooldown that kills Havok.
Last edited by Iry; Jan 30 @ 11:44pm
dotWDR Jan 31 @ 1:42am 
Originally posted by Iry:
Really, it's the stacking cooldown that kills Havok.
For me, it's also the fact that they fire all at once with one keypress, so having 20 of them will not give you 20 opportunities to defend against missiles/drones, it is one opportunity to REALLY defend against them and then wait the same cooldown, so it makes no difference if you install one HAVOC or twenty.
What I think HAVOC should've been is:
- Not firing all at once, like its alternative mode
- Having individual cooldown for each module
- Taking up MUCH more space in hex
- Draining MUCH more energy when it's charging
- Perhaps dealing less damage against ships because it's intended purpose is anti-missile defence
Last edited by dotWDR; Jan 31 @ 2:39am
Scrogdog Jan 31 @ 10:07am 
Originally posted by dotWDR:
What I think HAVOC should've been is:
- Not firing all at once, like its alternative mode
- Having individual cooldown for each module

Great ideas! In addition to that I'd love the ability to pause a number of keypresses before the next salvo fires. This would provide the opportunity to easily shut Havok down during a heated battle to save some for later.
They also seemed not that bad to me with "shroud" thechnology upgrade.
I never played a missile compaign, so I can't really know how they compare to them though.

I don't necessarly mind the long cooldown of each charges, but I also regret not having control on the spending of charges. I would gladly see each tap of the bound key only firing one charge, and then us taping, taptaping or taptaptaping...
Panda Jan 31 @ 12:29pm 
Originally posted by Tony 0ne Blairoby:
They also seemed not that bad to me with "shroud" thechnology upgrade.
I never played a missile compaign, so I can't really know how they compare to them though.

I don't necessarly mind the long cooldown of each charges, but I also regret not having control on the spending of charges. I would gladly see each tap of the bound key only firing one charge, and then us taping, taptaping or taptaptaping...
i enjoy missiles so far, as soon as i get the shields down I unleash a barrage of missiles and it seems to win me most engagements
Mazaka Jan 31 @ 1:44pm 
I dont have any problems with controlling the charges. 1 tap expends 1 charge, doubletap 2 charges...
maybe try using the framerate-limiter, or a different keybinding (just a wild guess)

However, i think Havok is a solid second or third weapon/defence-system on larger ships where you have room for 6-8 modules alongside other wapons, and Havok-shroud gives you access to a good long-range weapon.

Its not something you can mindlessly spam like plasma-auto-fire, due to the long cooldown, but very usefull in the right situation.
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