Starcom: Unknown Space

Starcom: Unknown Space

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Jivebot Sep 4, 2024 @ 8:58am
How many shots do I get at the Void Stalker?
The first time I ran into his gravity device traps, I was blazing through so fast even with the slowdown effect I didn't even realize it was an ambush until one of my crew comments appeared. I stopped and turned back but i guess the opportunity had passed. I shot the device to see if that would trigger him to come back but it didn't.

The 2nd time I bumped into this encounter I was ready. I spun around ready to fight....and immediately crashed into the device, blowing it up and causing the stalker to run.

I've not encountered it a third time and am getting annoyed at this punk ass's refusal to fight me
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Showing 1-6 of 6 comments
AliceTheGorgon Sep 4, 2024 @ 3:45pm 
Annoyingly, the second time I encountered one, (I killed the first, after just barely noticing the crew speech in time to turn back, but it didn't seem to drop anything notable), the game seems to be getting confused and saying the ship left because the void suppressor thing is dead, but it's not dead.

I did destroy some totally unguarded ones a long time ago in the south-west, so maybe the game's getting confused about that?

Thankfully, having the "autopilot realtime continue" setting on and being in the menu, with the "previously unknown object closing" setting off does pause the game when the stalker gets in range. But needing to fly around in my combat rig instead of my speed one will be annoying.
Jivebot Sep 4, 2024 @ 4:02pm 
That's your mistake right there. Just make a speedy combat rig like I did.

I got six Plasma Turrets III's, four Plasma Turret II's, eight Laser Turret I's

Then 5 Impulse Engine III's and two Impulse Engine II's.

Armor is for ♥♥♥♥♥♥♥.

Obliterate everything, and move too fast for them to cry about it in your ear.

At max void effect I top out around 513 speed and most things that Aren't Sephariels or endgame Devout Capital ships die if I look at them funny.

Even the endgame Devout ships die if I look at them REALLY funny for a good few seconds.

Only the Sephariels thwart my ambitions of establishing absolute techno-supremacy for the human master species, in the name of Saint Kanye.
Last edited by Jivebot; Sep 4, 2024 @ 4:06pm
shiantar Sep 4, 2024 @ 5:21pm 
Hi @Jivebot,

So from experimentation, the trend seems to be that:
- your first encounter with the Void Disruptor is just the disruptor
- your second and subsequent encounters will include the Stalker / Reaper showing up
- you can destroy the disruptor for free Neutronium as often as you like
- Destroying the Stalker is mostly a question of waiting for it to de-cloak and then attacking its soft spots.

If you find that running flat-out through space means you frequently fly through and past the Stalker and Disruptor both, I don't think the game necessarily de-instantiates either until you've flown out of sensor range, so there's a margin by which you can turn around and still catch them both.
mrolli Feb 3 @ 1:50pm 
Originally posted by Jivebot:
That's your mistake right there. Just make a speedy combat rig like I did.

I got six Plasma Turrets III's, four Plasma Turret II's, eight Laser Turret I's

Then 5 Impulse Engine III's and two Impulse Engine II's.

Armor is for ♥♥♥♥♥♥♥.

Obliterate everything, and move too fast for them to cry about it in your ear.

At max void effect I top out around 513 speed and most things that Aren't Sephariels or endgame Devout Capital ships die if I look at them funny.

Even the endgame Devout ships die if I look at them REALLY funny for a good few seconds.

Only the Sephariels thwart my ambitions of establishing absolute techno-supremacy for the human master species, in the name of Saint Kanye.

Hmm, got 10 Mk III, and max void surfaces, gives me 801,7.
8 fixed cannons 630 dps, 4 Plasma mkII 46.55 dps (missle defense).
1248 plamsa refelcting shields.
kills a devout battleship in about 5 sek. on the hardest difficulty.
only thing it can't kill is the sepharial immortal. that would require fighters, which i decided i can't use this game.

stalker decloaked at the second one. then tried to run. used the plamas to find it and keep it spotted. (if you hit, you see fire, so you now where it is.) then blasted it with the fixed into dust.
It is also worth noting that once drones are locked on, the cloaking device doesn't matter.
Iry Feb 4 @ 7:28am 
20+.

I was wandering through the depths of space looking for interesting things, and triggered the void stalker encounter 20+ times. I couldn't beat it and just ran away, but marked it on my map each time. I later came back with more tech and a bigger ship, and every single one of them still had the void stalker and suppressor at the marked locations.

I suspect you could just keep flying around and spawning them infinitely, if you have the patience and time.
Last edited by Iry; Feb 4 @ 7:30am
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