Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did destroy some totally unguarded ones a long time ago in the south-west, so maybe the game's getting confused about that?
Thankfully, having the "autopilot realtime continue" setting on and being in the menu, with the "previously unknown object closing" setting off does pause the game when the stalker gets in range. But needing to fly around in my combat rig instead of my speed one will be annoying.
I got six Plasma Turrets III's, four Plasma Turret II's, eight Laser Turret I's
Then 5 Impulse Engine III's and two Impulse Engine II's.
Armor is for ♥♥♥♥♥♥♥.
Obliterate everything, and move too fast for them to cry about it in your ear.
At max void effect I top out around 513 speed and most things that Aren't Sephariels or endgame Devout Capital ships die if I look at them funny.
Even the endgame Devout ships die if I look at them REALLY funny for a good few seconds.
Only the Sephariels thwart my ambitions of establishing absolute techno-supremacy for the human master species, in the name of Saint Kanye.
So from experimentation, the trend seems to be that:
- your first encounter with the Void Disruptor is just the disruptor
- your second and subsequent encounters will include the Stalker / Reaper showing up
- you can destroy the disruptor for free Neutronium as often as you like
- Destroying the Stalker is mostly a question of waiting for it to de-cloak and then attacking its soft spots.
If you find that running flat-out through space means you frequently fly through and past the Stalker and Disruptor both, I don't think the game necessarily de-instantiates either until you've flown out of sensor range, so there's a margin by which you can turn around and still catch them both.
Hmm, got 10 Mk III, and max void surfaces, gives me 801,7.
8 fixed cannons 630 dps, 4 Plasma mkII 46.55 dps (missle defense).
1248 plamsa refelcting shields.
kills a devout battleship in about 5 sek. on the hardest difficulty.
only thing it can't kill is the sepharial immortal. that would require fighters, which i decided i can't use this game.
stalker decloaked at the second one. then tried to run. used the plamas to find it and keep it spotted. (if you hit, you see fire, so you now where it is.) then blasted it with the fixed into dust.
I was wandering through the depths of space looking for interesting things, and triggered the void stalker encounter 20+ times. I couldn't beat it and just ran away, but marked it on my map each time. I later came back with more tech and a bigger ship, and every single one of them still had the void stalker and suppressor at the marked locations.
I suspect you could just keep flying around and spawning them infinitely, if you have the patience and time.