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The design, narrative and programming teams gathering at the Templar Media office in Georgia
























One of the last group pictures of the Gate Zero team in Norway
Rough blockout of Machaerus

Lighting concepts of Machaerus




Interior of a Mikvah (Jewish ritual bath) in Capernaum’s rich district
Interior of a Mikvah in Capernaum’s rich district
Interior of a Mikvah in Capernaum’s rich district
Boat workshop by the Sea of Galilee
Boat workshop by the Sea of Galilee






Generic head exploration – Jewish male variant
Concept Art: Leper
“I see you! Come out of there or I’ll come get you!”
“Alright then…!”
Example of a branching narrative dialogue flow
Close-up of a branching narrative with player choices (text not final)



Gate Zero booth at Gamescom
John Gibson, CEO of Templar Media, at the booth
Gabriel Fuentes (Level Designer), Andy Anderson (Lead Producer), John Gibson (CEO of Templar Media), Arve Solli (Director) and Deb Vedvik (Associate Producer)
Arve demoing Gate Zero inside the booth
Arve demoing Gate Zero inside the booth
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