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What the companions do is not obvious, adding some information about this would be very cool.
https://i.imgur.com/ZmWOVMn.png
The bell ringing for saving in this part for some reason seemed not obvious to me at all (Because it is VERY small, look this https://i.imgur.com/86ZZyC0.png ). Although before the release of the game I quickly went through the previous parts. Since it is too late to make a game tutorial. Maybe you could give some kind of hint...
https://i.imgur.com/nwsMvdk.jpeg
honestly this one would be funny to keep but it's definitely not intended
when theres several enemies being hit
the sound of the attack plays SUPER LOUD
i MEAN L O U D
it jumpscares the hell out of me
please fix this
there is one room that has a torch sitting on the ground and when it came onscreen the crackling got a bit loud, and the same thing seemed to happen in a few rooms that had fires going in the background, so there may be some mixing issue with stuff that has high peaks
Unless that is if you equip Hare, in which case it just gives you all of the pros, and once you run out of stamina you can just dodge or sprint, since Hare not only removes the stamina requirement for dodging or sprinting but it also completely refills your stamina instantly so you can just get back to it effectively immediately.
I mean sure... Hare does increase the damage you take but this seems a bit much.
Turns out, if you just mash the sprint button, you can chain those startup i-frames to dash unharmed through enemies, projectiles, boss AoEs, traps, slows and probably much more. And it almost doesn't use stamina, so if you have any to begin with, you can really spam it.
https://prokopetz.net/images/posted/momo-doppelganger.png
As far as I can tell this is 100% cosmetic, but it's very entertaining.
https://steamcommunity.com/sharedfiles/filedetails/?id=3137391053