Momodora: Moonlit Farewell

Momodora: Moonlit Farewell

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Ports to Other Platforms?
My current computer is a Mac OS, and while I have in the past had options to play Windows versions of PC games I currently do not.
I was wondering if there were plans to port the game to OS X (as a 64-bit app, since Apple decided to axe 32-bit apps for no reason and I still haven't forgiven them for it) or to other platforms like Switch or PS4. I'm not opposed to buying the game again if Switch or PS4 happens but Mac does not. (Yes, I bought the game despite knowing I could not play it. Even if a Mac port doesn't happen I'll probably be able to play this version eventually, and I also love the series and wanted to support the dev.)
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netdragon3288 Mar 16, 2024 @ 10:11am 
Dual boot Windows on your Mac or use Parallels (or any hypervisor).

Also, getting rid of 32 bit was a good thing. There's no reason to drag on legacy technology on modern computing when there are alternative ways to get things running (DOS Box for example).
Roy_Faerence Mar 26, 2024 @ 11:02am 
Originally posted by netdragon3288:
Dual boot Windows on your Mac or use Parallels (or any hypervisor).

Also, getting rid of 32 bit was a good thing. There's no reason to drag on legacy technology on modern computing when there are alternative ways to get things running (DOS Box for example).

To be clear: Bootcamp is how I was able to play Windows games in the past but I deleted it to make room for university work as well as for other reasons, so I'm kind of stuck without most of my library until I can set it up again. Explaining to me how I can circumvent the limitations of gaming on a Macbook seems redundant when I explicitly mentioned that I had already figured out how to do so - I'm wondering if there's a way for me to enjoy the game without having to download other software, go through the trouble of setting it up, etc.

From my understanding most computer operating systems are developed as newer branches of the previous iteration. I haven't been able to find much confirmation of this but it is a sentiment that I have heard echoed in multiple places, so intuitively it seems like it would take more work to remove compatibility entirely when the previous model fully supported it than to provide the needed improvements. If you have more information about this I'd be interested in hearing it, my understanding of the concept is admittedly a little vague.

That aside, the removal of 32-bit applications impacted a lot of people. There were a lot of non-gaming related apps that were essentially axed by this change (Steve Voser listed 235 apps that were incompatible with Catalina, though the number may have gone down since 2019), at least until some of the developers put out different builds. People who used their computers for work-related purposes and suddenly couldn't use the software they needed to probably wouldn't know how to set up most workarounds like that.

You didn't actually provide a good justification for why one of the richest companies in the world should discontinue that compatibility, you just said "it's a good thing". Yes, there are workarounds, but I don't see why so many people should be inconvenienced when Apple is more than capable of just maintaining compatibility, probably with negligible, if any, downsides. Just because it doesn't impact you doesn't mean it's a nonissue.

Anyway sorry for the rant but I very much dislike the argument of "an option should be removed because I don't use it".
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