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Admittedly a few of those game days were because I didn't believe the coop was actually blocking the house. I only figured out that was the block when I asked around thinking my game was bugged.
What kind of farm is this?
I'm already a building a garage before a house for heaven sake!!!!
And Tea, love I get to enjoy my Tea albeit at the mercy of the elements while my animals are safe and cosy. :D
When you start using the skill tree at the shrine, you're going to have a lot of things to 'donate' in order to advance specific skills such as farming, mining, and yes, building too. If you were able to build the house earlier, you're going to have to work a lot harder to get those materials (and it takes a lot of them to build the bigger houses). Once you have unlocked more of the building skill tree, not only will more blueprints be available to you for furnishings and build objects, but the cost to build them will be reduced in material amounts too.
So basically, building your house is tied into a lot of skill tree progression and finding the specific items the skills require to advance that part of the skill tree. Building the tea house and other things not only helps you increase your building skill to get the levels necessary for the skill tree, but helps you gather more materials as you level up exploration and gathering skills. Everything has a synergy over time to increase production for you including how many rare gems/ores you gather when you mine and so forth.
I hope maybe this sheds some light on the reason I think they decided to go this route with making players wait to unlock the house blueprints until further into your first year. I built mine by fall of the first year and felt that length of time was fine at a normal pace. I probably could have done it much faster but I spent a lot of days exploring and farming/mining.
I'm not making this long post to argue your opinion about wanting the house right away, just maybe explain why waiting to build it can actually be beneficial (because you'll have higher resource gathering skills and lower blueprint costs from those skill tree perks).
Should the developers offer the house blueprints immediately or earlier in the progression? Probably. If someone is really super insistent on having a house right away and wants to work twice as hard to get it (due to lack of skill points to make it easier), then sure, I guess you can start working on the blueprint from day 1 and spend twice as much effort going back and forth to the mines or forests to gather all that wood and metal you will need to build it.
Sidenote: There are three different sizes of houses in three different styles to choose from, so perhaps allowing players to unlock the smallest one earlier would at least appease those who want a house right away. Just an idea for developers to think about.
Thank you for this! As the sidenote pointed out.. I just hoped we could have had a simple house or a run down house at the start. Then, go on with the whole skill tree perks for upgrades and cost discount. As much as I love playing the game the no housing thing really bothers me (guess is the mindset since the many farming games I've played always had some sort of starter house). I'm now trying my best to see the Tea house as my starting house :D