Mass Effect (2007)

Mass Effect (2007)

mattig Sep 12, 2013 @ 11:01pm
tips for playing tech/biotic?
Hello all, after recently finally getting my hands on a copy of me3, I tried to load up my old me2 saves. Only to find them gone. I don't rightly know what happened to them, but w/e. there were 3 characters, and I had beaten that game 3 times with each of them. As you can imagine, I had played me2 so much that I was quite sick of it. That said, I was sick of it, only in the fact that I had done the same class, over and over again, with only my temperment changing each character. a good guy, and bad guy, and what I would do in a given situation.

So i'm going back to me1 to try a class I've never tried before. Either a tech, or a biotic. I never gave these classes a second look before, because I've never been the whole magic user kinda guy. But, given that I'm bored and sick of the soldier class, i'm curious what changes between the classes and the games.

So, for those of you who have played either tech and/or biotic, do you have any tips for someone who never even gave those classes a second look?
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Showing 1-12 of 12 comments
Supermarine Sep 13, 2013 @ 8:49am 
The soldier is the dullest class IMHO. Little difference from Doom and other mindless, no-strategy FPS. Biotics add some flavor to the mix, and you have to think more tactically in order to use those skills correctly.

If you are not a "magic user", why not try the middle-ground? Either vanguards or inflitrators have a different feel from the soldier and incorporate more interesting skills, while not being that dissimilar at first. Both classes have a record in the forums as the most fun to play, and are my personal favorites as well.

I recommend the vanguard, since sniper rifles are a little hard to handle at the beginning, especially if you'e the impatient type. (And shotguns are really fun!)

Being a "magic user" of sorts in other games, biotics puzzled me. I also overlooked those skills at first. The main reason was because they do not seem to do a lot of damage. Of course, I was mistaken. The essence is that biotics deal damage related to the physics engine of the game. For example, lift pulls your enemies off the ground, helplessly suspending them in the air for some seconds. This by itself will not kill them, but it is the subsecuent fall and/or shooting while floating that actually does the trick. I have maxed out that skill, which effectively propels those bastards so high that even without bullets involved they are guaranteed to not surviving the fall.

Biotics are not your overly-clichéd shapeshifting, fireball-throwing mages; think jedi instead. Once I understood this, my biotic Shepards became instantly more fun.

When you get a little practice, you'll even combine two or more powers for nice results.

I hope this helps.
mattig Sep 13, 2013 @ 9:42am 
btw, I'm sorry if this wasn't clear. by tech, i meant the guy with the sniper rifle that has biotic and omni tool abilities.

But, as I said, its been years since I playe me1.

Thanks super marine, I apreciate the suggestion. So...biotics are kinda like jedi...hm, something to consider.
Supermarine Sep 13, 2013 @ 10:01am 
Originally posted by mattig89ch:
btw, I'm sorry if this wasn't clear. by tech, i meant the guy with the sniper rifle that has biotic and omni tool abilities.

But, as I said, its been years since I playe me1.

Thanks super marine, I apreciate the suggestion. So...biotics are kinda like jedi...hm, something to consider.


The guy with the sniper rifle is the infiltrator. It's your silent "killer with finesse" kind of guy. It is really fun to play. You take enemies from afar, and walk among them unnoticed with your cloaking field. Excellent for ambushes and saving your squad. These guys score kills before the enemy even notices. Also, they are good with decription and electronics, which means you'll be able to open locked crates and safes. This is important, since you don't have to rely that heavily on other sqad members with those abilities. They can also weaken and confuse robotic enemies, but I personally don't find it that useful.

Downside is that the infiltrator requires patience (as any sniper can testify). The rifles are unwieldy and difficult to aim until you have mastered that skill. This means that at the beginning it's real hard to aim properly in the middle of a fight. If you are using the infiltrator, I recommend maxing out the sniper rifle ability as early as possible.

The vanguard, on the other side, is less electronics/tech and more biotic. While the sniper keeps the distance, the vanguard rushes to the frontline.
mattig Sep 13, 2013 @ 12:26pm 
can the vangaurd do some of the same things with electronics as the infiltrator?
Supermarine Sep 13, 2013 @ 2:39pm 
Originally posted by mattig89ch:
can the vangaurd do some of the same things with electronics as the infiltrator?

Nope. I'm playing a vanguard at the moment, and she is struggling with decription and crate looting. I am forced to have Tali in the squad, or half the boxes go unopened :(

In this aspect, the tech guys can travel alone. All of the others have to either choose electronics/decription as a bonus skill (new game+) or bring along Tali or Garrus.
Last edited by Supermarine; Sep 13, 2013 @ 2:39pm
Ciphy Sep 14, 2013 @ 9:12am 
As for the biotic - I play an expert (not sure if that's the correct translation - I'm talking about the "full biotic class" ;)). I've had some difficulties in the beginning, but in my opion the best thing is to chose companions with similar abilities (or at least one biotic companion). You might need some time to get used to it, but it's really really fun - sentinel seems nice as well (and I *think* they don't have the above-mentioned issues with the crates....but I haven't tried it yet).
mattig Sep 14, 2013 @ 10:12pm 
Hm, well I'm about to make a sentinel. he was the guy I was talking about btw, the ability to have both tech and biotic attacks. Thats the guy, thought he had a sniper rifle...well, been wrong before. any who, I only have the abilty to specialize his weapons for shotgun or assault rifle. No sniper rifle or pistol. Could someone tell me what that is?
Supermarine Sep 15, 2013 @ 9:06am 
Originally posted by mattig89ch:
Hm, well I'm about to make a sentinel. he was the guy I was talking about btw, the ability to have both tech and biotic attacks. Thats the guy, thought he had a sniper rifle...well, been wrong before. any who, I only have the abilty to specialize his weapons for shotgun or assault rifle. No sniper rifle or pistol. Could someone tell me what that is?

Pistols are short-medium range, very precise in short range, low damage and take heat very slowly. Average fire rate. Useful for everyone, but mainly the caster classes and the sniper as a backup. Even if you can't specialize in pistols, it's good to have one around.

Rifles are your average soldier gear. Good for medium range, somewhat imprecise because of the recoil and average heating. They do decent damage and fire very fast.

Shotguns are slow and powerful. Only good at close range. They have a huge recoil and are very hard to aim at long range. The best shotuguns absolutely destroy anything in their path, but the price is slow firing and close fighting. They heat up very quickly, meaning you'll able to fire some 2-3 shots before overheating.

Conclusion: depends on the combination of your personal style and the character you selected. ARs are useful in most situations. Shotguns are for those who find satisfaction in shooting a Krogan right in the face and bringing him down in one shot. Of course, this will be riskier and you need decent shields and health recovery.
mattig Sep 15, 2013 @ 10:27am 
oh, I don't think you understand.

When choosing wha weapon I wanted to specialize in, the only choices I had were shotgun and assault rifle. At no point did I have the option of a pistol, or a sniper rifle.

I'm trying to figure out why my only 2 options are ar and shotgun.
Supermarine Sep 15, 2013 @ 10:31am 
Originally posted by mattig89ch:
oh, I don't think you understand.

When choosing wha weapon I wanted to specialize in, the only choices I had were shotgun and assault rifle. At no point did I have the option of a pistol, or a sniper rifle.

I'm trying to figure out why my only 2 options are ar and shotgun.

Ok, that's because weapon specialization is restricted to classes. All can carry all weapons, but not all classes can be proficient with everything. The soldier is the only one with access to all weapon specializations, but at the cost of biotics and tech powers.
mattig Sep 15, 2013 @ 10:33am 
so your telling me the only weapons the sentinel can have any hope of using is the assault rifle and the shotgun? He can't use pistols or sniper rifles?

That seems a little odd to me. But I'll take your word for it.
mattig Sep 15, 2013 @ 12:24pm 
Oh, I just made an infiltrator. Light armor is...meh, not a fan. I almost went egineer, but that light armor, man I am so squishy w/out at least med armor.

Still coming from a soldier, so take that with a grain of salt.

Edit: oh I still had the same weapon specialization choices. Shot guns and assault rifles. no option for sniper rifle or pistol.

2nd edit: and the pistol and sniper rifle skills are still there in the skills menu. interesting. well, I was wrong. ok then.
Last edited by mattig; Sep 15, 2013 @ 12:33pm
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Date Posted: Sep 12, 2013 @ 11:01pm
Posts: 12