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If you are not a "magic user", why not try the middle-ground? Either vanguards or inflitrators have a different feel from the soldier and incorporate more interesting skills, while not being that dissimilar at first. Both classes have a record in the forums as the most fun to play, and are my personal favorites as well.
I recommend the vanguard, since sniper rifles are a little hard to handle at the beginning, especially if you'e the impatient type. (And shotguns are really fun!)
Being a "magic user" of sorts in other games, biotics puzzled me. I also overlooked those skills at first. The main reason was because they do not seem to do a lot of damage. Of course, I was mistaken. The essence is that biotics deal damage related to the physics engine of the game. For example, lift pulls your enemies off the ground, helplessly suspending them in the air for some seconds. This by itself will not kill them, but it is the subsecuent fall and/or shooting while floating that actually does the trick. I have maxed out that skill, which effectively propels those bastards so high that even without bullets involved they are guaranteed to not surviving the fall.
Biotics are not your overly-clichéd shapeshifting, fireball-throwing mages; think jedi instead. Once I understood this, my biotic Shepards became instantly more fun.
When you get a little practice, you'll even combine two or more powers for nice results.
I hope this helps.
But, as I said, its been years since I playe me1.
Thanks super marine, I apreciate the suggestion. So...biotics are kinda like jedi...hm, something to consider.
The guy with the sniper rifle is the infiltrator. It's your silent "killer with finesse" kind of guy. It is really fun to play. You take enemies from afar, and walk among them unnoticed with your cloaking field. Excellent for ambushes and saving your squad. These guys score kills before the enemy even notices. Also, they are good with decription and electronics, which means you'll be able to open locked crates and safes. This is important, since you don't have to rely that heavily on other sqad members with those abilities. They can also weaken and confuse robotic enemies, but I personally don't find it that useful.
Downside is that the infiltrator requires patience (as any sniper can testify). The rifles are unwieldy and difficult to aim until you have mastered that skill. This means that at the beginning it's real hard to aim properly in the middle of a fight. If you are using the infiltrator, I recommend maxing out the sniper rifle ability as early as possible.
The vanguard, on the other side, is less electronics/tech and more biotic. While the sniper keeps the distance, the vanguard rushes to the frontline.
Nope. I'm playing a vanguard at the moment, and she is struggling with decription and crate looting. I am forced to have Tali in the squad, or half the boxes go unopened :(
In this aspect, the tech guys can travel alone. All of the others have to either choose electronics/decription as a bonus skill (new game+) or bring along Tali or Garrus.
Pistols are short-medium range, very precise in short range, low damage and take heat very slowly. Average fire rate. Useful for everyone, but mainly the caster classes and the sniper as a backup. Even if you can't specialize in pistols, it's good to have one around.
Rifles are your average soldier gear. Good for medium range, somewhat imprecise because of the recoil and average heating. They do decent damage and fire very fast.
Shotguns are slow and powerful. Only good at close range. They have a huge recoil and are very hard to aim at long range. The best shotuguns absolutely destroy anything in their path, but the price is slow firing and close fighting. They heat up very quickly, meaning you'll able to fire some 2-3 shots before overheating.
Conclusion: depends on the combination of your personal style and the character you selected. ARs are useful in most situations. Shotguns are for those who find satisfaction in shooting a Krogan right in the face and bringing him down in one shot. Of course, this will be riskier and you need decent shields and health recovery.
When choosing wha weapon I wanted to specialize in, the only choices I had were shotgun and assault rifle. At no point did I have the option of a pistol, or a sniper rifle.
I'm trying to figure out why my only 2 options are ar and shotgun.
Ok, that's because weapon specialization is restricted to classes. All can carry all weapons, but not all classes can be proficient with everything. The soldier is the only one with access to all weapon specializations, but at the cost of biotics and tech powers.
That seems a little odd to me. But I'll take your word for it.
Still coming from a soldier, so take that with a grain of salt.
Edit: oh I still had the same weapon specialization choices. Shot guns and assault rifles. no option for sniper rifle or pistol.
2nd edit: and the pistol and sniper rifle skills are still there in the skills menu. interesting. well, I was wrong. ok then.