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Use fps limiter program so it will limit refreshrate to what ever value you want to.
ME has the bad habit of using cpu to load and work with shadows, and that overheats the cpu in many cases. The solution is the following:
Open the BIOEngine.ini file (commonly found under Documents\BioWare\Mass Effect\Config) and look for the [D3DDrv.D3DRenderDevice] heading. Under this heading, you'll fine the following line:
DisableHWShadowMaps=True
Simply change True to False and the game will use the GPU to render dynamic shadows. That worked for me.
I'll check for that issue in ME2