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2.Of course you should upgrade your starting gear, since its fairly weak and you'd ge steamrolled otherwise. Same goes for your party members.
3.Soldiers can eventually use all weapons, but start off unable to use everything. Just explore your skill options when you level up, you'll find something along the lines of "Unlock Snipers" or "Unlock Heavy Armor"
4.Depends on playstyle. Intimidate and charm help out with dialog, weapons obviously help with fighting, and so on. The game is more of an RPG in that way, and there is no one best way to allocate your skills.
5.Are they still wearing the starting gear?
6. No clue
Does EVERY conversation have the possibility of awarding Paragon or Renegade bonuses?
The Codex bonus (?) is just info added to your encyclopedia if and when you ask the right questions, choose the right conversation branches?
Paragon/Renegade affects only some of the pure-gameplay. They do not affect leveling, but they do unlock more ranks of Charm and Intimidate, which let you buy/sell easier, and unlocks conversation options that may reward more in some quests, I guess.
You do need very high Charm or Intimidate in order to get some of the 'best' story results for some things. It isn't necessary at all though. Personally though, as a big story player, I pay a lot of attention to it. You don't need a TON of Paragon or Renegade - just enough to unlock most/all ranks of Charm or Intimidate.
2. Your Rank 1 items suck so replacing them asap is smart. Rank 1-3ish is basically the starting gear, Rank 4-6ish is the mid-game gear, Rank 7-9ish is the late-game gear, and Rank 10 tends to have the best gear in the game (depending on manufacturer though, but the Spectre X weapons and armor are the very best). Your access to them (shops, chance of drops) depends on your character level, so while you may finish the game in the Lv 30s or 40s, trying to get at least into the 50s really helps for gear access, Lv 55ish+ I think unlocks the Rank 9 or 10 gear, but I don't know the specifics. And no, you can't get to Level 60 in one playthrough (you'd need NewGamePlus) unless you hack or glitch the game.
Personally, I Omnigel enough to have a pile of gel that I can use when I really need to, then I just sell whatever gets outdated (whole ranks of gear sometimes, as inventory gets full). Once I hit the currency cap, I omnigel the rest until that's full. Then I do whatever :P
3. Soldiers CAN use all weapons, but YOU don't start with the training. You need to unlock a couple of them if you want to use them in the Skills menu. Rank the prerequisite weapon skill to the exact point to unlock the next weapon, and go from there.
4. Personal priority for me (assuming something like Normal or Veteran difficulty) is stuff like:
-Weapon (I just go for one, maybe two of them), until the max ability
-Decryption/Electronics (ONLY ONE PARTY MEMBERS NEEDS THIS TO UNLOCK STUFF - the lock takes the highest ranking party member; I like to sometimes just give the focus on this to Tali with Master ___ so its no problem, but that's just one way)
-First Aid (ONLY ONE PARTY MEMBER NEEDS THIS FOR MAX RESULTS, the rest are not counted in the medigel bonuses)
-Charm/Intimidate I aim for ASAP but I only level exactly based on my personal Roleplaying style (if I'm a 'charming rogue' basis, then lots of Charm but not so much Intimidate, for example)
-Class and later Advanced Class I aim for ASAP because why not
Stuff like other Biotic or Tech attacks is up for your style. You don't need all of them, especially on lower difficulties.
Just keep in mind that only the milestone markers on the skill lines are that really matter. You don't need to 100% fill in many of the lines, since after getting Master ____, the rest of rewards are quite minor.
Basically, I go for weapon, unlocking, persuasion, and class lines first, with some touching into other combat ability lines that I complete by the end of the game.
By the way, this matter simplifies a LOT more in ME2 and ME3.
5. Keep your allies in cover if their AI sucks and won't do it itself.
6. I dunno about FOV issues, sorry!
Sometimes a squadmate will bug out or something and change to an untrained weapon (like anything but pistol for Kaidan, or any of the weapons without any points in it for Ashley). Change it back.
I don't think every convo gives Para/Rene, but it happens pretty often, even if its just minor +2 amounts.
For your information, convo wheels go like this:
-upper right tends to be more Paragon
-lower right tends to be more Renegade
-middle can be either or neither, though I'd found it is more inclined to Paragon?
-middle left opens up Investigate options and in most cases, if you want story info, you want to go here FIRST before anything else
-upper left tends to be a blue Paragon choice that is greyed out if you don't have the Charm!
-lower left tends to be a red Renegade choice that is greyed out if you don't have the Intimidate! (always or almost always the same affect if Red/Blue, just different tone to events)
-there may be some decisions that just go left-right
Yes, Codex is just lore info put into the Codex section, but gathering entries gives you small amounts of experience points (not necessary, but maximizing players go for it).
This is something I did not pick up on early enough. For example, while talking to the captain and the Spectre, you have only one chance to direct the conversation toward the council. I missed that several times, because I was in a rush to get through the cut scenes. I would be nice not to have just one chance at a branch in the dialogue!
You get used to it SUPER fast, its fine.
Is there a way to make a Quick Load key?
Why can I sprint only at certain times? I get the Fatigue thing; is the game designed that you cannot sprint except during combat?
Quick Load is already a hotkey. Look it up.
Yes about sprint. ME2 instead has a better working sprint and ME3 removes fatigue.
Right. I think they only last while on Eden Prime. They seem to have stopped once I reached the Citadel.
I did, and it's not. It has to be coded by the user. You've probably been playing this for years and forgot that.
I thought about using F5; I can't tell if F5 is actually scripted with something, or if what's there is just a place holder. From what I've gathered, an update at some point filled up any unused Function keys with "stuff." Replacement scripts have to be created very precisely, else they get ignored. While the lack of a functioning quick load key remains a minor inconvenience, I'd simply prefer it to navigating the extraneous menus. And I'd rather not have quick load and quick save right next to each other—doing so can have rather nasty consequences.
(2) You should frequently be swapping out your weapons for better ones, particularly as you start leveling up. Keeping tabs on your own gear is a nuisance and keeping tabs on your squadmates' gear is even harder, but it's definitely part of the game. You'll get better versions of common items as well as start to see items from more exclusive manufacturers as the game progresses. Some are quite rare. I'm on my first playthrough and there's on manufacturer I just saw for the first time at level 38, even after I'd gotten access to the Spectre weapons.
(3) Looks like you figured this out.
(4) If you're a Soldier, you can pick basically any weapon to concentrate in first, but either way, it's better to be really good with one weapon than just OK with many; you won't be using many at a time. For a Soldier, the assault rifle is the classic choice, and is a good one. The sniper rifle's usefulness is more situational, but the problem with engaging targets at long range is that your squishier squadmates with less long-range weapons will suddenly charge in front of you at whatever threat you were trying to keep at a distance. As a Soldier, it's often better if you tank than if someone else volunteers for the job.
I've never successfully gotten all three of my squad members to successfully simultaneously engage a distant enemy with sniper rifles. It would be a very interesting strategy if you could pull it off with squadmates actually trained with sniper rifles. (I want to say only Ashley and Garrus have that ability ... I forget offhand.)
(5) Forcing your squadmates into cover takes some practice, because sometimes they'll just walk up behind the object you want them to cover behind, but won't actually get into cover position against it. But it's worth that practice, especially if you're playing the soldier and your squadmates are generally the squishier ones (which is probably the easiest way to play ME; the AI isn't good at playing squishies but it's even worse at playing an effective tank because it will basically never sprint, lob grenades into onrushing crowds, or do other things that a tank is generally in best position to do).