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Then the white upper-right option is often a 'tried to peacefully convince but failed' and white lower-right option is often a 'gave up on peacefully convincing', both, in many cases, requiring killing someone (or at least not getting a great benefit from a conversation) instead of convincing them.
Often, they are different means to the same end, but some can have a lasting effect. For example; "Citadel: The Fan", aka your interaction with Conrad Verner, can conclude with either a Charm or Intimidate option if available to you to help him avert a mistake. You'll meet him again in Mass Effect 2 in identical circumstances as a result of either choice, but whether or not you charmed or intimidated him will be remembered.
Or in other cases, such story mission encounters such as bumping into corrupt cops in Noveria will provide the same outcome; they walk away when you otherwise would've had to fight 'em (Pro-tip: The Renegade option with Wrex present is hilarity!). This particular encounter will never be remembered.
It's a case by case thing.