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I've been using Dybuk's, no problems so far with X360 Wireless:
ME1Controller
Created by Dybuk
https://www.nexusmods.com/masseffect/mods/60/
Thanks for answering. That's actually the mod I installed but for me it doesnt run that well.
If it's not too much to ask, can you tell me the exact steps you did to install the mod? I have followed the Dybuk's instructions but possibly there's a vital step I am missing or it wasn't included in the instructions since I saw commentaries of other people saying that you must do something with the binaries but I don't have any clue.
By the way I am using a generi USB Xbox 360 controller.
I forgot to say earlier, the game's settings won't have bindings for controller; the only thing I have edited within files is thumbstick sensitivity & dead-zone, as per Dybuk's instructions. I have not changed any default bindings for KB within game (unsure if changes could affect mod).
Filepath: C:\Users\<UserName>\Documents\BioWare\Mass Effect\Config\BIOInput.ini
Hardware:
I'm not sure if X360 wirelss vs. wired would matter; however, I have played older games on Steam that only functioned properly with a wired one (possible driver difference?). Only one controller is currently installed. I did have miscellanious input issues at one point, but after removing and re-inserting USB cable, they resolved.
System:
No issues noticed within "Devices and Printers" (controller is set as default and tests fine).
Device Manager: No issues listed for "USB Controllers" and "Xbox 360 Peripherals".
I'm using Win 10 Pro 64-bit, Build 16299, as per DirectX 12's report.
Controller driver: 9/28/17, 10.0.16299.15.
No issues reported in dxdiag.
Steam:
Under "Controller Settings" list, only "Gude Button Focuses Steam" is active, no others such as "Xbox Configuration Support". The correct controller is displayed within "Detected Controllers"; however, in the past, I have had to click the "Identify" button, which should vibrate the controller. I havn't used the calibration tool. I am currently launching Steam as admin.
My Procedure Difference:
My steps were the same as mod author's instructions, with one difference. I had already been playing the game, installed mod, and upon continuing same game, I had a mixture of KB and controller; which means I could use Quick Save (F6), Map (M), etc. At one point, I remember a new character not having these (not sure why), but while testing just now, they were functioning... perhaps toggling between characters had an affect?
Mods:
ME1Controller: 29JAN2018, v1.2.2
This is the only mod I have installed, so no concerns with conflicts.
Binaries, MEUITM & Misc:
I didn't mess around with binaries; I use vibration anyway.
MEUITM is a texture mod.
Dybak comments about these and has the following link on Nexus page:
https://github.com/john-peterson/bin-patch/wiki/XInput (binaries)
https://www.nexusmods.com/masseffect/mods/1/ (MEUITM)
Note:
I see you asked Dybuk, but I didn't skim all the comments on Nexus; did anyone else have your same issue?