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On my last playthrough, I went with engineer/operative and picked up sniper rifles as my bonus talent. 99% of the time I never used the mako to kill anything. Hop out, throw out a sabotage, and then just gun stuff down. That doesn't work that great on thresher maws, but everything else it was a lot of fun.
Now if you can't bring yourself to play any of the three games without feeling they're all pointless, then my suggestion is to not play through the series again and don't let people talk you into it.
First shep was a paragon soldier (boring I know). Only other thing I don't like about mass effect 1 was the cover system not working as well as I'd like, e.g. if you're behind cover and someone runs behind you, instead of just being able to fire on the guy you have to leave cover besides him being *right* in front of you.
I absolutely agree with you, but the game has such a good concept it's hard to let go of. The series could have easily been a masterpiece if only they had allowed for more variety for the endings, it's absolutely weird how the final moments of the third game make it difficult to play the series at all for me. I'm trying to enjoy the journey more than the destination, but it seems like the journey is wrought with choices that are basically irrelavant.
I mean, I know the game itself isn't the perfect game. The inventory system was terrible, for example.
I don't hate ME1, it's my favorite of the series as well. I would be going for a complete playthrough if I did play again and unfortunately with that comes a LOT of mako time. Controls are clunky and the terrain is designed to be as aggravating as humanly possible. My issue is pushing through those annoying little barriers knowing that as a whole, nothing matters.
I say just push through it at least once for this playthrough. It helps to have fun music playing during the boring parts, keeping yourself busy with other things (I might be having TV shows playing in the background haha). ME1's main story and some of the sidequests are still quite fine, but if you want ALL sidequests done, it can be a slog of up to dozens more hours.
When it comes to 'irrelevancy', a good-ish aspect of the whole trilogy, and ME3 specifically, is that Bioware does orient your choices around the concept of 'what is *your* Shepard?', what motivates HIM/HER? What specific experiences make up their life? Where do they come from, and how did they get where they are? In that way, a roleplaying experience still works, even until the Crucible. Cause and Effect is still a thing, even if Choice and Consequence have never been as important as we hoped it would be (even though ME2-ME3 is 'okay' at it).
Is Shepard someone who will even intervene in a couples' argument about a baby? Will he give advice to them, emphasizing the mother's natural rights or the uncle's legitimate concerns? This is largely irrelevant to the choice and consequence of the trilogy, but it still defines YOUR Shepard and what they may view (at least in ME1) as more important.
Ultimately, all three games are JUST about Commander Shepard, with everything else as a relative backdrop. It may not seem that way at times (especially with so many characters, so much exploration, etc involved), but it still is more about Shepard and his characterization than anything else. But why? - isn't he a bland soldier? Yes ('elcor hamlet'), but that's why the trilogy infuses more and more character into him as the trilogy progresses. He has no choice but to be *more* than just a grunt - he becomes N7, a Spectre, a Savior, and works off of that after ME1. And you get to choose *how*. He is a character defined by his choices, not by the consequences.
Now this is all well and good, but sidenote - I'd love if the emphasis went away from the protagonist in the next game, and more onto actual choice and *consequence*. I'll be watching to see how Dragon Age: Inquisition handles some of those concepts, where choices are supposed to affect the composition of the game world itself, thanks to better tech and a shift in writing and design.
You make some very good points! Loading it up now.
It's like you're in my head.
I'm not interested in a happy ending, just one that makes all my choices throughout the series relevant to the afyermath. I don't need to see shephard and his love interest sailing into the sunset in the normandy :) I want my choices to amount to more than an ems score and actually shape the story. Kill the rachni? Make it a clone. Wrex dies in ME1? no problem, replace with a random krogan and give pretty much the same dialogue.
This happy ending mod literally addresses none of those issues. Might as well make a happy ending as a youtube video rather than a mod, far more flexibility and possibilties that way...