Mass Effect (2007)

Mass Effect (2007)

Xenos Feb 6, 2021 @ 3:11am
Rendering Thread Exception error
At random points while playing, inconsistently, and so far only during dialogue, my entire game will crash with the error: "Rendering Thread Exception: General Protection Fault!"

The error also references something in the "Binary" folder of Mass Effect, but just seems to point at the game's .exe file.

I have no mods installed at all. The only files I have modified are .ini files, because my textures were rendering at absolutely disgustingly low resolutions that made it nearly impossible to play the game without looking like it was a watercolor painting.

Is there any known solution to this problem?
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Showing 1-3 of 3 comments
Renfrew Feb 6, 2021 @ 3:31am 
The tweaks to your .ini are causing the issue, it is likely that your tweaks have errors in them, hence your attempts to modify texture rendering, has caused a rendering thread error.

I would recommend reverting your .ini back to the originals and then try the following:

Texture Fix
Find the following entries:
TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)

Change them to:
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

This will allow you the highest detailed normal maps the game can render without needing mods.

Dynamic Shadow Fix
Find the following entries:
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values) MinShadowResolution=32 MaxShadowResolution=512 ShadowFilterQualityBias=0

Change them to:
DepthBias=0.006000 MinShadowResolution=32 MaxShadowResolution=4096 ShadowFilterQualityBias=4

Credit goes to:
source[www.nexusmods.com]
Xenos Feb 6, 2021 @ 3:46am 
I followed a Steam guide when I tweaked the .ini, but I'll see what works.

https://steamcommunity.com/sharedfiles/filedetails/?id=245210024
Blah Oct 29, 2021 @ 8:22am 
Originally posted by ꧁Renfrew꧂:
The tweaks to your .ini are causing the issue, it is likely that your tweaks have errors in them, hence your attempts to modify texture rendering, has caused a rendering thread error.

I would recommend reverting your .ini back to the originals and then try the following:

Texture Fix
Find the following entries:
TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)

Change them to:
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

This will allow you the highest detailed normal maps the game can render without needing mods.

Dynamic Shadow Fix
Find the following entries:
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values) MinShadowResolution=32 MaxShadowResolution=512 ShadowFilterQualityBias=0

Change them to:
DepthBias=0.006000 MinShadowResolution=32 MaxShadowResolution=4096 ShadowFilterQualityBias=4

Credit goes to:
source[www.nexusmods.com]


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Thank you very much for sharing the solution. Helped a lot.
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