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Just use ME1recalibrated (or one of the various graphical mods if you cannot stand 2008 details) and you should be more than fine.
2) Although pretty much every mod has been ported or recreated from ME1 to Legendary, the numerous ReShade presets have not been; if you prefer to use that software, vanilla ME1 still has far more options.
3) ME2 and ME3's mod selection has not been ported over to Legendary. If you want a continuous save to enjoy ME2 and ME3 mods (especially ME3's Expanded Galaxy Mod & affiliates, or an alternate ending mod), you'll still want to play vanilla ME1.
4) Legendary Edition does NOT include Pinnacle Station DLC. Not that I'll ever play it again, but if enjoyed playing it, then know that it's not in Legendary.
5) Legendary Edition is not a bug-fix. They did not fix bugs that have had community patches for a decade. They even introduced a few new ones like missing war assets in ME3. Almost all of the effort went into remastering ME1, with little beyond textures & cutscene updates for the sequels.
6) Legendary Edition's system requirements are more demanding than the vanilla trilogy, and is particularly noticeable on console recordings. The graphics mods available for vanilla ME1 can produce a satisfying result if you haven't purchased a new graphics card in the past ~5 years.
That said;
1) Legendary is far kinder regarding weapon use. All classes can effectively use all weapons, and the weapon training bonus talents are removed.
2) The unlock threshold for almost all achievements has been reduced to between 1/3 to 1/10 of the original requirement. This makes it take much less time to do a trial run as engineer/adept to test and unlock their bonus powers for other playthroughs as different classes.
3) Experience gain has been rebalanced so that it is possible (without mods) to go from 1-60 (or alternate 1-30) in a single playthrough after achievements have been earned.
4) The Mako has received several improvements that are not available in vanilla or modded ME1. Depending on how much time you spend exploring the uncharted planets rather than sticking to the required segments, this can be a nice plus.
5) I see you don't have ME3. The total price for ME2's DLC + ME3 + ME3's DLC is approximately the same as Legendary Edition; if you don't have ME2's DLC, don't want to use mod (besides maybe graphics), and you system meets the recommended specs, then Legendary may save you some money down the road when it has one of its sales.
Yes, pay homage to the classic. Both games are good but for me is vanilla all the way because of nostalgia mostly and lower PC spec requirements. LE requires a much better PC to play on ultra while a potato can run the classics at ultra without issues. The combat is a bit cluncky and takes a while to get used to compared to LE (because snipers do have sway in vanilla, even with mods that reduce it and maxed sniper rifle talent, for example).
Also you should experience the Pinnacle Station DLC at least once (its something fresh and new, even if the DLC itself is not very good its still worth the experience for the laughs alone). LE has no Pinnacle Station DLC because files were corrupted and could not be recovered when they were doing the port to LE.
You want a challenge play the vanilla game (experience penalties on the Mako glitch, Mako bouncing castle pysics, Mako poor aiming and shield recharge, and so on)
It's almost like skills were balanced, and experience points were useful to something.
Yes, this lacks in both ME2 and ME3 (even in vanilla). To counter the sway you must use mods, train the sniper rifle skill to the max and crouch while aiming down sights
That being said, the experience in Legendary Edition is simply more 'accessible'. It's easier, it includes some things that modern audience are probably there just because it's the expectation of game design these days, but it's not unplayable. Unfortunately though, the original port of Mass Effect on PC is kind of bad. It's not like completely broken and unplayable, but it's definitely not the best port out there, and there were a few minor visual differences compared to the original 360 release, it's mostly darker than it should be, but there's a mod that somewhat addresses this. Overall though, you kind of have to put in some work to play it today, I don't think you'll be able to just install and go like you probably can with Legendary Edition.
Legendary Edition's version of Mass Effect is basically like having a pre-modded version of the game that makes loading times faster (you can hasten elevator rides and loading with mods for the original if I'm not mistaken), and the visuals of the game are drastically different. Most of the lighting changes in Legendary Edition honestly make the visual presentation worse in my opinion, but some people might like them, so playing the original even if you're modding the visuals allows that presentation to remain intact.
I could go in depth about the gameplay changes and why they make the experience very different due to how much easier it is, but I'll just say the two biggest changes compared to the original game are that Legendary Edition alters some of the level design to make specific fights much easier due to the extra added cover.. And the removal of weapon penalties on untrained weapons makes combat way too easy. They also removed scope sway which further encourages every class to just pick up a sniper rifle and snipe enemies all the time. In the original, the restrictions you had were part of the whole class dynamic and greatly affect the experience.
I find cover system clunky, for example (until you get used to it and learn how it works). In the sequels thats way more intuitive. Thats the biggest flaw with combat in ME1 for me. Also Mako cannon has weird aim in the original. But again I dont play ME games because I expect good combat. I play them because I expect a good RPG story and a good RPG story I had.