Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You only need one of the people in your party to have the proper decryption level just max it out on one person and you can open anything as long as they are with you.
If you have the proper class Shepard can have it maxed and u won’t need to bring a party member to open everything.
But people who play other classes tend to use tali for this.
Basically solier class is useless like Ash she has no useful abilities in either game she is on your team.
As for the ai I have yet see them be all that useful in combat in either difficulty modes.
They work okay as a party member if you use them as a Tank. They have assassination which is really good, but requires wasting a lot of points to get (getting many weapons types just to never use those weapons.)
But you need to know how to command your party and tell them to walk out into the open. With immunity, health regen and shield restores they pretty much can't die when maxed out.
Carnage is also one of the best moves in the game but it sucks when used by your party members, it impacts on surfaces and they're too stupid to know not to just shoot a wall. Trying to manage them so they are in the open to be able to hit with Carnage is too much busy work for me personally, really makes you feel like the game is fighting you with the controls and A.I.
Now while I love Assassination's effectiveness in ME1, I tend to prefer Biotics and Engineers overall. Warp is incredibly useful because it amplifies damage dealt to a target. Throw and Lift are extremely effective and do a lot more damage that you would expect because physics damage almost always results in OHKOs. Overload to take down shields is pretty useful.
Same goes for the newer games, even more so. ME1 lacks more advanced skill combos, which ME2 started and ME3 really expanded. Soldiers become much less useful in ME2 because they offer nothing to combos. ME3 gives them some minor combo potential but they are easily the worst option for combos.
And when you want to play ME2 and ME3 on max difficulty, you want to have a good combo setup.
Maxed soldier + adrenaline rush + Mattock = kinda OHKO'd prime/krogan/whatnot. And in ME3 you can wreck whatever defences with maxed concussive shot (last upgrade that empowers it with current ammo). And yeah, I'm talking about insanity
I personally never played insanity I just want to have fun but with enough of a challenge that I'm having fun but when you die in 2 hits I get pissed off and it just takes away the fun.