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But after restarting the game it finally seems to have set the graphics options correctly and now it looks fine.
So I think it's just a case of the game needing to be restarted to implement changes in the graphics settings, because at default it was set to medium-low for me
http://www.nexusmods.com/masseffect/mods/1/?
No it most definitely did NOT tell me to restart after I changed the settings, so you didn't miss or forget something. I clicked apply and it applied. I assumed it had applied everything because it took a couple of seconds and then the resolution changed to the one I had chosen.
No idea why it thought 1280x960 would be my resolution of choice, but there you go.
I think the game is choosing low settings by default because it isn't recognising modern hardware, so it thinks your system is not up to spec, defaults to low instead of high.
But it definitely never said to restart after I switched the settings. But the textures were certainly not right until after the restart.
1. Go into the My Documents--Bioware--Mass Effect--Config folder and open the BIOEngine notepad file.
2. MAKE A BACK-UP COPY OF THIS FILE. In case the config doesn't work for you, you can easily restore default settings. Good to keep a backup of any Ini changes anyway.
3. Scroll halfway down to the section entitled "[SystemSettings]" (without the quotations). Change "Trilinear=FALSE" to "Trilinear=TRUE" (again, without the quotations).
4. Two sections further down the document you will see the "[TextureLODSettings]" (without the quotations). Replace the top 11 lines (12 including the section title) with the following:
[TextureLODSettings]
//TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize =4096,LODBias=0)
//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,M axLODSize=4096,LODBias=0)
//TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4 096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,Ma xLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize =4096,LODBias=0)
//TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=40 96,LODBias=0)
//TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
//TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4 096,LODBias=0)
//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=4096,LODBias=0)
//TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=40 96,LODBias=0)
//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=4096,LODBias=0)
5. Save the file and load the game. You should immediately notice an improvement in the textures.
And that's it.
I can confirm that this works. The most notable difference is in the uniforms/armor the characters wear - they're much sharper.
I tested it several times myself. It is easily one of the best fixes. There is also a way to keep all Textures high at every single time in order to avoid random popping, but it will impact the framerate.
Hi! Well, it doesn't work for me. Garrus has low texture face, and it's annoying and bad. (And I use ultra textures settings.)
You could try to get the best graphics mod for ME1? There's another way to improve Garrus' textures, but that will force the game to its extremes. This is the mod: http://www.nexusmods.com/masseffect/mods/1/
The mod is amazing. Everything looks better and all textures have been improved, even the Normandy. Give it a shot. It's an easy install.
But...
If you really want the Ultra-maniac textures without the mod, try this:
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLOD Size=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLOD Size=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLOD Size=256,LODBias=0)
You'll get consistently high character detail - albeit some lowered performance, of course, since it's using high-res textures everywhere. This is the only way I know of to fix Garrus' buggily low-res face without resorting to special mods.
Thx, I don't really like mods, and the other solution works like a charm. :)
Enjoy.