Mass Effect (2007)

Mass Effect (2007)

About the Mako
So I actually loved driving this thing around on every planet and killing people. I don't understand the hate against the Mako to be honest. I also don't understand why there wasn't a huge amount of customization for the Mako like you have for your character and weapons. There should have been vehicle traders where you could buy new armours, mods, new weapons and color designs too. That stuff would have been awesome. You use the Mako so often that this would have made a huge difference in Mako combat. You could have a high explosive grenade launcher on top, extremely high Rate of fire low damage machine gun, slow rate of fire extremely high damage machine gun and high powered mounted sniper rifle. Mods to increase your shields, decrease damage from certain things, increase vehicle jet pack time, increase health of vehicle and much more. I'm not really good at coding but I wish this stuff was a mod for Mass Effect 1 already. What do you guys and girls think about this? Would you go for this if it was an option?
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Showing 1-6 of 6 comments
DocStrangelove Feb 28, 2017 @ 9:04am 
I also don't understand why there wasn't a huge amount of customization for the Mako like you have for your character and weapons.

Even if they wanted to do that, time ran out in development, as can be seen in some parts of the game. One example is that many side missions end just with on-screen text telling you what happens instead of cutscenes. Originally, some online functionality was also planned, but didn't make it into the final game. There's no way they could have fleshed out vehicles like that when they couldn't even finish some core content.
Vellari Feb 28, 2017 @ 9:04am 
Would be happy with a fix to the "bouncy castle" physics.

Pretty sure this cannot be modded though, as it is game engine related.
:S!3K Feb 28, 2017 @ 10:53pm 
I liked the Mako too. One of my favorite aspects of this game.
Xautos Mar 1, 2017 @ 12:44am 
The mako had control issues hard coded into the game and the developers could not fix them.

some of the control issues includes flying off the side of a cliff, landing like a bouncy castle until you right it when it's stopped moving.

up on landing and using the controls, it get very uncontrollable, so your pressing left when the m35 hits the ground but itstead of going slightly left as you would expect, it does a complete 180 before you grasped that it did this. even going over slight verges where the suspension gets light and you press right it starts doing it as well.

othertimes when accelerating it can also cause the some issues when the m35 would almost spin around.

lastly, the mako's thrusters are completely useless for the most part on the ground.

i didn't like the mako that much at all, and when it comes to treacherous planets like Eletania when looking for the prothean artifact to slot the key that the asari consort gave you, you got to go over some of the roughest terrain around. most of the time your mako is moving in an uncontrollable manner, doing bouncy castles and getting damage on landing and the thrusters don't help one jot.
Cornflakes Mar 2, 2017 @ 8:13am 
I enjoyed using the Mako on missions a great deal, but after two full playthroughs I'm seeing where the criticism is coming from, and it's mostly all true. It's alot of fun, but once you see the limitations you'll see what it could have been.

Also you get more experience for killing enemies on foot. If you're playing a short game and just want to do the main missions very quickly, fighting in the Mako is always faster. If you're playing to maximize your experience gain, you should get out at a safe distance and engage on foot as often as you can.

The geth colossi and turrets are tough, you can blast them with the Mako to get them low, then finish them off on foot and still get more experience. For thresher maws, fight in the Mako until they have a sliver left, hop out and finish it for a massive XP boost.
Last edited by Cornflakes; Mar 2, 2017 @ 11:55am
Sticky Wicket Mar 2, 2017 @ 2:46pm 
I loved the Mako and happy to see it making a return as it were (the Nomad in ME Andromeda) lets hope that it will be a bit esier to handle. The bouncing around was more than a bit unpredictable, but sometimes helped in really rugged mountain spikes and ridges. I mourned it's lack it in ME2, even if you could dig it out of the Normandy wreckage site there wouldn't be anywhere you could use it except maybe on the Krogan homeworld.

Upgrades for it would have been fab: I did always wonder why it wasn't more of a dropship type carrier. Some limited VTOL and flight capabilities would have made it awesome.
Last edited by Sticky Wicket; Mar 2, 2017 @ 2:49pm
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Date Posted: Feb 28, 2017 @ 8:34am
Posts: 6