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Basically, the game world is a "dream." A dream in the mind of a Great One. Ending A is just you ending the current dream by waking the Great One to allow for a new dream to start, a new reality.
Ending E, however, puts you into the role of usurper. Not only are you ending the current dream by waking the Old One, you are taking it's place in the cycle of recreation.
But, what is the mind of a small mortal next to the mind of a god? Your dream is just a barren landscape full of your own failures. Either this is a narrative on the nature of humanity/depression, or a placeholder to be used in the future with the item given to you only after you beat the game by Demi(Dusty Crystal Orb)... or both. Haha I can only speculate.
Since the game seems to make a link between the Moon and Magic - and a link between the Moon and the Old One - the fact that you need to have gathered all spells make more sense.
But what about the VHS? I know the game reference a lot of old RPG (and a lot who werent edited in the west), is that another reference?
Last but not least, at some point, there is a mask (or a crow skull) on the screen, what about this detail?
The game was fun, and ultimately that's all it needs to be (an experience), but the actual story is a mess immediately after it begins. I understand they're emulating a style, but they did so with a shallow understanding on what made the source materials so enchanting to audiences.
Thankfully they understood the design more so, but even so it only becomes a tribute game to a dated format of play. In other words, it's good, but it could've been so much more than another imitation or tribute had they been more consistent with all facets of the process.