Lunacid
Ending E meaning
SPOILER AHEAD

I just got this ending and... to be fair, im' kind of confused.
The Ending A, you awake the Old One, to allow the world to reborn.
The Ending B, you follow the path of the evil wizard Abdul and escaped... only to condemn yourself and another world to torment.
The Ending CD, this is a personal message from the developper, acting like a computer.
But, the Ending E?!

I mean, to access this one, you need to gather and watch two VHS AND having all the spells in the game.
Then, you face the Old One in an epic scenery... in an atrocious ryhtm game. But still epic! But still atrocious...
And then... You wake up in a wasteland. Nothing to see, except grey sand and strange monsters. And you can't escape. There is no place to go back.

What's your interpretation of this ending?
< >
Показані коментарі 15 із 5
So, a lot of the "meta" lore of this game is an interpretation of the "God Head" explanation of why the universe and everything in it exists.

Basically, the game world is a "dream." A dream in the mind of a Great One. Ending A is just you ending the current dream by waking the Great One to allow for a new dream to start, a new reality.

Ending E, however, puts you into the role of usurper. Not only are you ending the current dream by waking the Old One, you are taking it's place in the cycle of recreation.

But, what is the mind of a small mortal next to the mind of a god? Your dream is just a barren landscape full of your own failures. Either this is a narrative on the nature of humanity/depression, or a placeholder to be used in the future with the item given to you only after you beat the game by Demi(Dusty Crystal Orb)... or both. Haha I can only speculate.
Цитата допису Zeybrin:
So, a lot of the "meta" lore of this game is an interpretation of the "God Head" explanation of why the universe and everything in it exists.

Basically, the game world is a "dream." A dream in the mind of a Great One. Ending A is just you ending the current dream by waking the Great One to allow for a new dream to start, a new reality.

Ending E, however, puts you into the role of usurper. Not only are you ending the current dream by waking the Old One, you are taking it's place in the cycle of recreation.

But, what is the mind of a small mortal next to the mind of a god? Your dream is just a barren landscape full of your own failures. Either this is a narrative on the nature of humanity/depression, or a placeholder to be used in the future with the item given to you only after you beat the game by Demi(Dusty Crystal Orb)... or both. Haha I can only speculate.
Thanks for this explanation, i better understood this ending now.

Since the game seems to make a link between the Moon and Magic - and a link between the Moon and the Old One - the fact that you need to have gathered all spells make more sense.
But what about the VHS? I know the game reference a lot of old RPG (and a lot who werent edited in the west), is that another reference?

Last but not least, at some point, there is a mask (or a crow skull) on the screen, what about this detail?
I would recommend watching the film Angel's Egg, which Lunacid references a lot and shares a lot of philosophy with, including featuring the harpoon and shadow fish from the film. The bird skull is reminiscent of the dead angel in that film.
Цитата допису Allegate:
I would recommend watching the film Angel's Egg, which Lunacid references a lot and shares a lot of philosophy with, including featuring the harpoon and shadow fish from the film. The bird skull is reminiscent of the dead angel in that film.
I haven't watched the movie yet - so, can't really judge about Lunacid - but a lot of arts, showing the hatched egg, reaaaaally remind me of Ds1 and 3!
My interpretation of this ending (including all others) is that the Dev didn't have a coherent vision for the narrative of the game throughout - and that's fine, to a point.

The game was fun, and ultimately that's all it needs to be (an experience), but the actual story is a mess immediately after it begins. I understand they're emulating a style, but they did so with a shallow understanding on what made the source materials so enchanting to audiences.

Thankfully they understood the design more so, but even so it only becomes a tribute game to a dated format of play. In other words, it's good, but it could've been so much more than another imitation or tribute had they been more consistent with all facets of the process.
< >
Показані коментарі 15 із 5
На сторінку: 1530 50