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Also, I have a 240hz monitor and can confirm the stutter issue's still there when you move with the mouse
0.0167 value is for 60 fps. So if you need smoothness on 240, divide by 4 = 0.004175.
"Does this also fix enemy turn speed slowing down at high framerates?" - I have no idea, since I play at 60 fps.
What did work before 1.0 made it incompatible, was a modded "Assembly-CSharp.dll" from the other jitter-thread made by a fellow user. Dunno what it changed exactly, though. Supposedly some physics-related thing(s) to update 120 times a second.
Here is where I set the value:
https://imgur.com/3FQO4kk
You go to Class and then search for UnityEngine.Time. Select it and then in the "Inspector" window search for FixedDeltaTime. The default float value should be 0.02. But you can edit it from here.
Again I am not sure if this is the correct way to do this. I am kinda fumbling through this as well.
Let me know if it helps you though.
It sucks because the rest of the game works great. This is the only issue. Unfortunately it is hard to enjoy the game because of it.
Grab UABEA: https://github.com/nesrak1/UABEA/releases
Open the globalgamemanagers file. Default path is steamapps\common\Lunacid\LUNACID_Data
You should immediately see in the list an unnamed asset with the type "TimeManager".
Select it.
Click "Edit Data" on the right sidebar.
Change the Fixed Timestep number to something divisible by your monitor's refresh rate. Calculation is 1/#, so for 60Hz it's 1/60 = 0.0166. Play around with this to see if slightly higher/lower values exhibit less stuttering. I found 0.016 better than 0.0167 people are saying, on a 120Hz monitor, and better than 0.0083 which should be 120FPS.
Click "OK"
File - Save.
The fix is now permanent, and will only change if an update replaces whatever file this is stored in.
As usual, the effects this has on the game are unknown.
Juddering may vary based on your game's framerate and change constantly. Have to use a strict FPS capping tool like SpecialK or RivaTuner to eliminate variance in synchronization.
This seems to have done it for me!
I can also confirm that this works excellently! It's not a 100% flawless fix, even with the setting at 0.016 at a solid 120 fps capped through Special K, but it's so much of a massive improvement over vanilla. Thank you, DAOWAce!
Unfortunate the steps we have to go through to get things to work properly. And no official statement that I could find about it, and I am not about to delve through a discord to find one.
Leaving this as a negative review on the game. Thanks for trying friends.
Yeah I've been trying to get Kira's attention to fix the mouse movement since the beginning of Early Access. They fixed the camera movement, but not the viewmodel movement unfortunately. I hope they fix the viewmodel before they stop patching Lunacid.
Also worth mentioning, playing above 60 fps has issues of its own regarding difficulty, cause enemy turn speed is way slower, so even if the camera does get fixed, that's another thing to consider