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- Under 3D settings go to Configure Surround, PhysX -
- Look at PhsyX Setting and Change it to your Card instead of CPU -
I installed the Origin version of ME, and now everything works. Regardless of whether or not I delete the .dlls, both the origin and steam version work perfectly.
I have absolutely no idea what has changed.
EDIT: After doing a bit of process snooping, it seems to be correctly loading the PhysXCore.dll from my driver installation, the 2.8.0 version.
The weird thing is that earlier I replaced the one in the main ME directory with this, but it didn't boot. Now it seems to be happily loading the base Nvidia one, and I have absolutely no idea why.
PS.... Iv'e owned this game since it first came out in 2009; I remember when the driver upgrade broke it.
In fact, it also fixes the Unreal Tournament 3 PhysX Mod maps that suffer the same issue. So, the fix will probably help most older games that use physx too (more recent games that include a PhysXCooking.dll don't seem to need the fix, I've found so far).
- Be sure to install these Legacy NVIDIA Physx drivers too: https://www.nvidia.com/en-us/drivers/physx/physx-9-13-0604-legacy-driver/
-Check your Physx settings in your NVIDIA Control Panel. I discover that if I play Mirror's edge from my Razer Blade 15 screen, the NVIDIA Control Panel reads the display connect as USB-C and only allows Physx on CPU. But if I send the video signal to an external display via Display Port or HDMI, the NVIDIA control will allow Physx to run on my GPU.
By the time of ME it was already several years old - I still remember City of Villains ads from 2006 advertising that game's use of the tech.