Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
*It's single player as far as I know.
so its not like spore's "creation simulator" then?
like i mean, the creatures in darkspore cant be edited or new ones cant be made out of pre-existing parts? why is this even a spore title then ._.
http://investor.ea.com/ar2010/HTML2/electronic_arts-2010_0145.htm?irow=43
i have no clue what any of that mumbo jumbo means. i quit after i got my highschool degree damn it -.-
No worries.
The important line to note is "Net Loss", which shows that EA lost $454 million in 2008, lost $1 billion in 2009, and lost $677 million in 2010.
Darkspore was released in 2011. EA was desperate to get other companies to license the Spore game engine so they created Darkspore as a "tech demo." But then they tried to sell it to the general public and it received abysmal reviews.
To my knowledge, no one has licensed the Spore engine for any other games.
i didnt even know it was an official engine. i thought it was a stand alone engine that was ONLY for spore.
why you bump >:C