Spore
Darth Nick Apr 16, 2022 @ 1:47pm
Spore Sequel Wish-list
if a hypothetical sequel released, what would you guys like in it?
< >
Showing 1-7 of 7 comments
fauxpas Apr 16, 2022 @ 2:03pm 
It'll never happen given that Spore was a complete failure.

However, if I found myself in an alternate timeline where Spore didn't lose money and a sequel was possible I'd want a game with actual evolution mechanics, but allow you to use divine intervention to nudge things.
Last edited by fauxpas; Apr 16, 2022 @ 2:03pm
MinionJoe Apr 16, 2022 @ 2:56pm 
Electronic Arts thinks I would want microtransactions in Spore 2, because they've had microtransactions in damn near every game they've published since 2013.

Also, always-online DRM.
Last edited by MinionJoe; Apr 16, 2022 @ 2:56pm
LazerJacky Apr 21, 2022 @ 6:22pm 
Better Story, more archetypes, and re added the things they didn't add in the original release such as fish stage submarines underwater city's ect.
... Apr 23, 2022 @ 2:18am 
sad spore 2 will NEVER COME OUT !
koopy83 Apr 26, 2022 @ 10:48am 
Elysian Eclipse looks promising as a 'spiritual successor'.
https://wauzmons.itch.io/elysian-eclipse
MinionJoe Apr 26, 2022 @ 12:30pm 
Originally posted by koopy83:
Elysian Eclipse looks promising as a 'spiritual successor'.
https://wauzmons.itch.io/elysian-eclipse
Hadn't heard of it before. Thanks!
I think it would've been appropriate if the game used the same fundamental mechanics from the beginning to the end of a game to a greater degree instead of effectively being a sequence of minigames. The stages are usually only tangentially related aside from stuff like creatures working in basically the same manner in each one. I think that whatever would replace each stage could be refined further instead if that approach was taken

Also, I've never liked how selecting an NPC seems to mess with how the player character moves in the creature stage and Galactic Adventures, like how it sometimes(?) seems to be compelled to fly towards whatever I've selected. The combat system in general could probably use an overhaul; I'm imagining that if the creature stage was controlled basically like a third person shooter instead of using this strange RTS-like approach and allowed for techniques like dodging to a greater degree, it could've been more mechanically interesting

Also, most of the socialization stuff really feels tacked-on. The Simon Says stuff is braindead aside from maybe planning to impress a tribe without having someone try to kick your ass, and it could use either an overhaul or a complete removal. Going for the blue cards (aside from the civilization stage one, which is basically its stage's green card) also feels like it necessitates arbitrarily switching between killing and befriending without necessarily having any rhyme or reason rather than having a strong incentive to befriend more than a handful of creatures without befriending everything you can. Not to mention that aside from in terms of gameplay, it might make a little sense to have a tribe befriend every other, but I sure haven't heard of any animal allying with maybe 20 other species just by proving that it's at least as good at showing off as all of those
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Apr 16, 2022 @ 1:47pm
Posts: 7