Spore
Red Sep 21, 2016 @ 5:11pm
why dose spore not have a cell stage maker????
ok guys so i want a cell stage maker in spore but therea not a cell stage maker in spore so post a comment if you want a cell stage maker is spore
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Showing 1-11 of 11 comments
MinionJoe Sep 21, 2016 @ 6:36pm 
Doesn't matter what anyone wants. The game is no longer being updated and mods cannot add new content.

But yes, I too was surprised (8 years ago) to find out that there were no "player created cells" in the Cell Stage.
Psysop Sep 22, 2016 @ 3:18pm 
There is no maker for that stage because it is almost useless, as a beginning cell has the same predefined parts and is destined to evolve quickly.
MinionJoe Sep 22, 2016 @ 5:55pm 
Originally posted by Psysop:
There is no maker for that stage because it is almost useless, as a beginning cell has the same predefined parts and is destined to evolve quickly.
You're clearly not playing the cell stage right then. Because it's the ONLY stage in Spore where your creature design ACTUALLY matters.

From that point on, so long as the creature had the part, they could use it however and whenever. You could do things like bury a spitter in the torso and it didn't matter.
Psysop Sep 22, 2016 @ 9:31pm 
We are obviously not speaking about he same thing.
What you are looking for is the early creature stage creator.
MinionJoe Sep 23, 2016 @ 7:23am 
Originally posted by Psysop:
We are obviously not speaking about he same thing.
What you are looking for is the early creature stage creator.
Creature Stage happens after Cell Stage. Creature Stage creator is not used to design Cells. OP is asking why the Cell Stage creator, used in the Cell Stage to design Cells, is not available outside of the Cell Stage.

The reason is: EA didn't design it that way. Player-created Cells are not shared between games. It's not until the player reaches the Creature Stage that creations are shared. And it's only the creators for the post-Cell stages that are available outside of gameplay.
Door Sep 23, 2016 @ 11:52am 
But EA must have started woking on one at some point, because there is actually a secret out of cell stage cell creator, that can only be found by editing the shortcut properties.

But the thing I don't really understand is why there is no proper flora editor. Bcause even though you can't find player-made creations in cell stage, you can in creature and above, and flora first appear in creature stage (witch makes logical sense.) So even if there wasn't code for flora sharing in creature stage and above, couldn't EA have just added more code for flora sharing to work? But, then again, EA and maxis did promise a lot of parts and features that ended up bieng scrapped by EA. So even though there is a SECRET flora and cell editor in spore, they may never be a proper game editor. But, hey, it would be kinda cool if we could make, save and share our own spore flora.
Psysop Sep 23, 2016 @ 12:57pm 
Originally posted by MinionJoe:
The reason is: EA didn't design it that way. Player-created Cells are not shared between games.
This answer is like: "- Why is the sky blue and not red? - It's blue because god wanted it blue."...

Originally posted by MinionJoe:
It's not until the player reaches the Creature Stage that creations are shared. And it's only the creators for the post-Cell stages that are available outside of gameplay.
Which is, as I already said, the first relevant one gameplay wise.

In Spore, sharing means being able to use other's creation. Within the game rules, any advanced "cell creation" can only be used for creature stage, and so adding a creator for this is useless because your cell has to be adapted immediately to fit in the creature stage, which is the role of the early creature creator.
For cell stage the only usable creations would be cells made with the very limited beginning parts that everyone start with. A beginning cell creator is technically an exception to the standard out-of-game creator's behavior of having access to all parts for creativity. A cell design, whatever configuration, has a lifespan limited to the cell stage because it has to be transformed into a creature (2D -> 3D) to be used later in the game whereas an early creature design has a potential lifespan of the whole post-cell game. So developing a specific out-of-game creator with less parts than the in-game creator for the beginning cell has a very low [added value /development cost] ratio compared to the other creators (which are technically the same with different editable parts).
MinionJoe Sep 23, 2016 @ 1:46pm 
Originally posted by Psysop:
Originally posted by MinionJoe:
The reason is: EA didn't design it that way. Player-created Cells are not shared between games.
This answer is like: "- Why is the sky blue and not red? - It's blue because god wanted it blue."...

The sky is blue because of refraction of light.

If you want to know why EA doesn't allow shared cell creations, go ask them. I'm just telling you how it is.

Originally posted by MinionJoe:
It's not until the player reaches the Creature Stage that creations are shared. And it's only the creators for the post-Cell stages that are available outside of gameplay.
Which is, as I already said, the first relevant one gameplay wise.

And I'm saying there's more "gameplay" in the cell stage than the rest of the game combined. Doesn't change the fact that there is no separate cell creator, which is (AGAIN) what the OP is asking about.

In Spore, sharing means being able to use other's creation. Within the game rules, any advanced "cell creation" can only be used for creature stage, and so adding a creator for this is useless because your cell has to be adapted immediately to fit in the creature stage, which is the role of the early creature creator.
For cell stage the only usable creations would be cells made with the very limited beginning parts that everyone start with. A beginning cell creator is technically an exception to the standard out-of-game creator's behavior of having access to all parts for creativity. A cell design, whatever configuration, has a lifespan limited to the cell stage because it has to be transformed into a creature (2D -> 3D) to be used later in the game whereas an early creature design has a potential lifespan of the whole post-cell game. So developing a specific out-of-game creator with less parts than the in-game creator for the beginning cell has a very low [added value /development cost] ratio compared to the other creators (which are technically the same with different editable parts).

Allow me to alter your statement in order to make a point:

In Spore, sharing means being able to see other's creations. Within the game rules, any creature can only be seen for creature stage, and so adding a creator for creatures is useless because your creature has to be adapted only to fit in the villager stage, which is the role of the villager creator.

For creature stage, the only visible creations are creatures made with the very limited parts that everyone can obtain. A creature design, in whatever pointless configuration, has a lifespan limited to the creature stage because it has to be transformed into a villager (ie clothes and a hat) to be used later in the game. The same effect can be obtained by having the game randomly place parts by itself. Creature design does not matter, so having an out-of-game creator with all the same parts any player can use serves no useful purpose.
Bleh Sep 26, 2016 @ 12:48am 
That argument just handed me more knowledge about spore lol :steamhappy:
Door Sep 26, 2016 @ 12:52am 
lol
captainkirk265 Oct 23, 2022 @ 1:01pm 
What I don't understand is that their is a cell creator. If you look at your creations and you have a cell then it gives the option to create a new cell. My question is why do they not appear in the game world? Why can't I create a bunch of cells then have them appear as I play through the cell stages as NPCs? What's the point if the only way to see them is in the creator and you can't even play as them?
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Date Posted: Sep 21, 2016 @ 5:11pm
Posts: 11