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But yes, I too was surprised (8 years ago) to find out that there were no "player created cells" in the Cell Stage.
From that point on, so long as the creature had the part, they could use it however and whenever. You could do things like bury a spitter in the torso and it didn't matter.
What you are looking for is the early creature stage creator.
The reason is: EA didn't design it that way. Player-created Cells are not shared between games. It's not until the player reaches the Creature Stage that creations are shared. And it's only the creators for the post-Cell stages that are available outside of gameplay.
But the thing I don't really understand is why there is no proper flora editor. Bcause even though you can't find player-made creations in cell stage, you can in creature and above, and flora first appear in creature stage (witch makes logical sense.) So even if there wasn't code for flora sharing in creature stage and above, couldn't EA have just added more code for flora sharing to work? But, then again, EA and maxis did promise a lot of parts and features that ended up bieng scrapped by EA. So even though there is a SECRET flora and cell editor in spore, they may never be a proper game editor. But, hey, it would be kinda cool if we could make, save and share our own spore flora.
Which is, as I already said, the first relevant one gameplay wise.
In Spore, sharing means being able to use other's creation. Within the game rules, any advanced "cell creation" can only be used for creature stage, and so adding a creator for this is useless because your cell has to be adapted immediately to fit in the creature stage, which is the role of the early creature creator.
For cell stage the only usable creations would be cells made with the very limited beginning parts that everyone start with. A beginning cell creator is technically an exception to the standard out-of-game creator's behavior of having access to all parts for creativity. A cell design, whatever configuration, has a lifespan limited to the cell stage because it has to be transformed into a creature (2D -> 3D) to be used later in the game whereas an early creature design has a potential lifespan of the whole post-cell game. So developing a specific out-of-game creator with less parts than the in-game creator for the beginning cell has a very low [added value /development cost] ratio compared to the other creators (which are technically the same with different editable parts).
The sky is blue because of refraction of light.
If you want to know why EA doesn't allow shared cell creations, go ask them. I'm just telling you how it is.
And I'm saying there's more "gameplay" in the cell stage than the rest of the game combined. Doesn't change the fact that there is no separate cell creator, which is (AGAIN) what the OP is asking about.
Allow me to alter your statement in order to make a point:
In Spore, sharing means being able to see other's creations. Within the game rules, any creature can only be seen for creature stage, and so adding a creator for creatures is useless because your creature has to be adapted only to fit in the villager stage, which is the role of the villager creator.
For creature stage, the only visible creations are creatures made with the very limited parts that everyone can obtain. A creature design, in whatever pointless configuration, has a lifespan limited to the creature stage because it has to be transformed into a villager (ie clothes and a hat) to be used later in the game. The same effect can be obtained by having the game randomly place parts by itself. Creature design does not matter, so having an out-of-game creator with all the same parts any player can use serves no useful purpose.