Spore
... 2022 年 7 月 21 日 上午 6:03
why did spore fail?
I have been looking into this but have found no result, if you could help I would thank you immensly
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正在显示第 16 - 30 条,共 52 条留言
TheSharkBuster ita 2022 年 7 月 21 日 下午 2:23 
引用自 MinionJoe
Ultimately, Spore failed because it was marketed as a scientific evolution game when, in reality, it was little more than creationist propaganda for children.

It's why the abiogenesis start of the game, featuring a "molecular" stage, was dropped entirely for the more Bible-friendly panspermia opening cut-scene.
and 2 spiritual successors of spore are in development phase, the first is Adapt and the second is Elysian eclipse, these 2 games will make the things that spore not maked on all these years.
MinionJoe 2022 年 7 月 21 日 下午 2:25 
引用自 TheSharkBuster ita
引用自 MinionJoe
Ultimately, Spore failed because it was marketed as a scientific evolution game when, in reality, it was little more than creationist propaganda for children.

It's why the abiogenesis start of the game, featuring a "molecular" stage, was dropped entirely for the more Bible-friendly panspermia opening cut-scene.
but this does not mean that it is not fun
That's fine. People can find Spore to be fun. I played it for a couple of years.

But just because a couple million people find a game fun doesn't mean it's automatically a financial success. EA certainly put Spore into the "failure" bucket. Darkspore was their last attempt to market the Spore game engine to other developers, and even that failed completely (ie no one sublicensed the Spore engine for their games).
MinionJoe 2022 年 7 月 21 日 下午 2:25 
引用自 TheSharkBuster ita
引用自 MinionJoe
Ultimately, Spore failed because it was marketed as a scientific evolution game when, in reality, it was little more than creationist propaganda for children.

It's why the abiogenesis start of the game, featuring a "molecular" stage, was dropped entirely for the more Bible-friendly panspermia opening cut-scene.
and 2 spiritual successors of spore are in development phase, the first is Adapt and the second is Elysian eclipse, these 2 games will make the things that spore not maked on all these years.
"Spiritual successors" do not prevent Spore from being a "failure".

I've even got Adapt on my Follow list. And Elysian Eclipse was recommended to me a few weeks ago.

Neither of them suddenly make Spore a better game or increase its profitability.
最后由 MinionJoe 编辑于; 2022 年 7 月 21 日 下午 2:26
TheSharkBuster ita 2022 年 7 月 21 日 下午 2:27 
引用自 MinionJoe
Ultimately, Spore failed because it was marketed as a scientific evolution game when, in reality, it was little more than creationist propaganda for children.

It's why the abiogenesis start of the game, featuring a "molecular" stage, was dropped entirely for the more Bible-friendly panspermia opening cut-scene.
i heard that Elysian eclipse will have multiplayer too, and i suggested at the creator of Adapt to add the workshop with mods
TheSharkBuster ita 2022 年 7 月 21 日 下午 2:29 
引用自 MinionJoe
引用自 TheSharkBuster ita
and 2 spiritual successors of spore are in development phase, the first is Adapt and the second is Elysian eclipse, these 2 games will make the things that spore not maked on all these years.
"Spiritual successors" do not prevent Spore from being a "failure".

I've even got Adapt on my Follow list. And Elysian Eclipse was recommended to me a few weeks ago.

Neither of them suddenly make Spore a better game or increase its profitability.
indeed i sayd that elysian eclipse and adapt will make the things that spore tried to do but failed on the try
... 2022 年 7 月 21 日 下午 2:42 
I was kinda sad to see spore go
... 2022 年 7 月 21 日 下午 2:42 
kinda go
HuffingJenkem 2022 年 7 月 22 日 下午 3:13 
Like Black and White, Republic; The Revolution, Fable and the early RTS version of Halo, it was a victim of the hugely overambitious game designs of the late 90s/early 2000s. The games they wanted to build were simply beyond a commercially feasible development cycle given the technology of the time.
Sharpie The Dragon 2022 年 7 月 22 日 下午 3:29 
引用自 HuffingJenkem
Like Black and White, Republic; The Revolution, Fable and the early RTS version of Halo, it was a victim of the hugely overambitious game designs of the late 90s/early 2000s. The games they wanted to build were simply beyond a commercially feasible development cycle given the technology of the time.

The technology in Spore was very well designed for the time. The animation team had a really hard time; Spore's actual game textures were heavily downgraded once you played the game; In the editor they look very high quality because there's nothing else to render.

We take this stuff for granted now, but the amount of roadblocks they had to go through to get all these to work was insane.

Spore was like Concorde run by awful management
最后由 Sharpie The Dragon 编辑于; 2022 年 7 月 22 日 下午 3:30
TheSharkBuster ita 2022 年 7 月 22 日 下午 5:11 
引用自 HuffingJenkem
Like Black and White, Republic; The Revolution, Fable and the early RTS version of Halo, it was a victim of the hugely overambitious game designs of the late 90s/early 2000s. The games they wanted to build were simply beyond a commercially feasible development cycle given the technology of the time.

The technology in Spore was very well designed for the time. The animation team had a really hard time; Spore's actual game textures were heavily downgraded once you played the game; In the editor they look very high quality because there's nothing else to render.

We take this stuff for granted now, but the amount of roadblocks they had to go through to get all these to work was insane.

Spore was like Concorde run by awful management
elysian eclipse will be better than spore
MinionJoe 2022 年 7 月 22 日 下午 5:21 
The animation team had a really hard time;
The absolute best thing I can say about Spore is the procedural walking algorithm is amazing. No matter how many legs you give your creature, the game finds a way to make it walk naturally.
MinionJoe 2022 年 7 月 22 日 下午 5:22 
引用自 TheSharkBuster ita
elysian eclipse will be better than spore
Something something counting chickens yadda yadda finished product.
... 2022 年 7 月 26 日 上午 5:10 
引用自 TheSharkBuster ita

The technology in Spore was very well designed for the time. The animation team had a really hard time; Spore's actual game textures were heavily downgraded once you played the game; In the editor they look very high quality because there's nothing else to render.

We take this stuff for granted now, but the amount of roadblocks they had to go through to get all these to work was insane.

Spore was like Concorde run by awful management
elysian eclipse will be better than spore
(x) doubt
calamarii 2022 年 7 月 26 日 下午 2:24 
2008 housing crisis happened, no ♥♥♥♥ people weren't going to buy a technologically intensive evolution sim if they were more focused on things like gas or their mortgage. The concept was niche, and there was pressure to get the product finished, even if features that were massive development sinks weren't ready (aquatic phase explicitly). The fact that every corporation is a house of cards moments from collapsing if they don't get the profit they project the moment they project it means that it was better to shove out a somewhat cheeky and referential fiction game laden with scifi tropes than an accurate and gritty evolution sim. I know I can only see the game through nostalgia glasses as one of the few who played it initially, but if the humor doesn't land then of course it will be more miserable a time.
MinionJoe 2022 年 7 月 26 日 下午 7:35 
引用自 Calamarii
2008 housing crisis happened, no ♥♥♥♥ people weren't going to buy a technologically intensive evolution sim if they were more focused on things like gas or their mortgage.
I was worrying about things like my mortgage and filling the tank on my two cars back in 2008. Yet I was there at Best Buy the moment they opened to buy a copy of Spore on Day One.

The issue was I'd followed the development of Spore since it was announced in Wired magazine in 2005. What we got was severely dumbed down from what Will Wright pitched to gamers for years and years.

I was disappointed. And I let everyone know it.

Interesting fact though, in a finance class I took in 2012, I found compelling evidence that it was the entertainment industry, especially games developers, that helped pull the economy out of the housing-bubble recession.

Just not Electronic Arts. They lost a billion dollars in FY2010.
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