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报告翻译问题
But just because a couple million people find a game fun doesn't mean it's automatically a financial success. EA certainly put Spore into the "failure" bucket. Darkspore was their last attempt to market the Spore game engine to other developers, and even that failed completely (ie no one sublicensed the Spore engine for their games).
I've even got Adapt on my Follow list. And Elysian Eclipse was recommended to me a few weeks ago.
Neither of them suddenly make Spore a better game or increase its profitability.
The technology in Spore was very well designed for the time. The animation team had a really hard time; Spore's actual game textures were heavily downgraded once you played the game; In the editor they look very high quality because there's nothing else to render.
We take this stuff for granted now, but the amount of roadblocks they had to go through to get all these to work was insane.
Spore was like Concorde run by awful management
The issue was I'd followed the development of Spore since it was announced in Wired magazine in 2005. What we got was severely dumbed down from what Will Wright pitched to gamers for years and years.
I was disappointed. And I let everyone know it.
Interesting fact though, in a finance class I took in 2012, I found compelling evidence that it was the entertainment industry, especially games developers, that helped pull the economy out of the housing-bubble recession.
Just not Electronic Arts. They lost a billion dollars in FY2010.