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Aquatic creatures should be as what you start the creature stage with. The first evolution milestone would be to evolve lungs, so that the option to go onto land becomes viable. Selling the water breathing ability afterwards would give a large amount of evo points to those who want to play a fully terrestrial species. But even if they keep this ability, they would not remain fully aquatic, as nests and later cities should have to be build at least on beaches. Interacting with non-aquatic races would become difficult otherwise.
Flying and diving creature controls could be done easily: Just copy the spaceship flight controls.
Staying an animal or even being a solitary one kind of defeats the purpose of the game though. Sure, the Creature Stage is the most fun, but whole point of Spore is to become a galactic civilization.
I think a good compromise would be an option to take control of a "hero" unit in the Tribal and Civilization stages. They wouldn't be as powerful as a Captain yet, but allow the player to get directly involved in combat again and potentially turn the tide by using special abilities.
You know, just like every other EA game for the past 5 years.
Quite a few Spore clones have been announced over the years, but none was actually released. The closest thing was No Man's Sky, and that was just as much of a letdown as Spore.
Also, it's Russian. I hazard most of us can't even read that page.
There won't be Steam Workshop integration because it won't be on Steam.
And you can have all the custom parts you want. For a price.
well darn.
http://store.steampowered.com/app/249180/The_Sims_3__Into_the_Future/
That was Oct 23, 2013.
Since then, EVERY EA game for the PC has been available only on Origin.