Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are no survival elements or time pressure. Its an atmospheric game just to relax and explore and build your hut.
Someone else would have to reply about an ending scenario.
After that it transitions into endless generated maps where you can keep doing side quests and building your hut. (this still includes a few new things to learn from baba and some new points of interest - but not all features of the 2 handcrafted maps get generated in this section yet)
(the first 2 maps are always the same/made of all hand placed assets)
The maps are generally circular swampy forest terrain with one village and several other points of interest. And yes, that is all generated. So what's on the map at all, where it is, how the village is configured, what quests are available etc is different every time you venture to a new map.
I don't mean to be a d1ck.
But you DO know there's a button on the top right of this forum, that says "Store Page". By clicking on that and reading the text, it'll tell you some basics about the game. True the flavor box doesn't tell much, but that's not what you're after.
The info is about mid-page and explains what the game basically is and what you can do.
It's a very chill and relaxing game. Very moody and atmospheric. What is called a "cozy" game. There's no thirst, hunger, or combat. Nothing will try to kill you in this game.
There are a lot of quests in each map, where you learn about different aspects of being a which. How to remove a cursed object. How to cleanse a home. A lot of quests revolve around cooking food for people. Apparently there's been a bad harvest and lot of people's stockpiles are super low. I kind of like those, since feeding them meant they could survive the coming winter.
There are a few quests that have moral choices: be a "good" witch, or an "evil" witch. They aren't common, but I liked those too. One village straight up asked me to poison someone else. Just because they're jealous. I refused, outright. They got all defensive about it "don't look at me like that".
A large part of game play is base building. The very first quest you do is re-animate/revive/repair a giant headless chicken. You build your base directly on top of it's headless body, and from then on it's your mobile home. Literally. In the beginning, wood is scarce (on the first map you can't even chop down a single tree, on purpose. You get "permission" to chop wood later on). I spent a lot of time building up my house, making it wacky oddly assymetrical. A tall tower on one corner, porches, platforms, etc.
As you do quests and explore, you will find various decorations that can be added to your house. Cool painted windows with shutters. Floating candles. Spooky lamps with ghostly greenish flames dancing above them. And also more mundane things like tables, chairs, shelves, etc. I spent a LOT of time just carefully moving things around jussssssst so it looked perfect. I enjoyed every minute of it. Putting a book that shows flower on a table, then surrounding it with herbs and flowers, a candle to read by. An ink quill in the corner. Some paper notes next to the quill. When it was done, a little lab table for witchy research.
It's a very nice change of pace to play this game.