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I do remember reading that some levels and level design choices were made specifically to show off the capabilities CryEngine 2, something the team at Crytek did knowing they would make money in licensing the engine. Ascension is the most famous example of that, and some of the devs later commented how much they hated that level.
By the time it got to Warhead, the focus seemed more on optimizing gameplay rather than designing a game around everything CryEngine 2 could do. And I think we definitely get a tighter experience because of it.
I also enjoyed Warhead more than Crysis, although I really like Crysis. I totally agree your assertion that Warhead is more streamlined. I mean that in a positive way.
I'd love to see a developer try to replicate the feeling of a game like this one, but I can't imagine that would happen at a major studio given how different it is from what console gamers are used to now.
It is a shame, became Crysis was all about emergent, system-based gameplay, which is the way better and the opposite approach of CoD's tightly scripted missions.
You might find Prey 2017 worth a look. It's much more SS2 than Crysis but it runs on a newer Cryengine and benefits from a lot of the things that made Crysis great that are just baked into that game engine.
The suit is one of the BEST game play elements of any FPS I have ever played and it was so amazing to have a multi button Mouse to control the various suit options, the graphics are gorgeous and the sound design is top notch. This series of games truly has it all in my opinion.
The Ceph are a really cool enemy, and each game surpasses the one before it story wise. Although I find this and Warhead are both better than Part 2 I like the story of Prophet and the Hero the man becomes and I find it a cool Heroes Journey. Part 3 graphically is stunning, even more so than part 1 and Crysis Warhead although I also really like Warhead's story line and the change of pace.
I remember buying this in 2007 and trying to play it, my system didn't mean even the minimum specs and all it rendered were the eyes and the voices. *Laughs* this game still has it 16 years later and IMHO one of if not the best FPS Trilogy EVER.
I'm lucky enough to have ALL the games on hard copy too, it makes a nice display.
I have to admit I didn't even realise Crysis: Warhead existed until I bought it (nowadays the only way to get the original game on Steam is to buy a double-pack of the original plus Warhead). I agree that it feels more polished. And the main character is much more interesting. Lord knows why the developers decided to kill everybody off in between the first and second games.
If someone could chop out the last third of Crysis and graft on all of Crysis: Warhead to the original game the result would be a classic. About the only thing Warhead didn't do better was the vehicle aspect - the tank assault in the first game is great fun and Warhead doesn't really have anything to match it.
The new Ceph AI is so good, though. They flank and suppress you, it’s so much more fun than dumb Cry1 Ceph.