Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As Cursed to Golf is quite a mechanically dense game, we want to make sure that you don't accidentally skip an important piece of tutorial, hence why our friend Scotty explains in detail. We will make sure to review towards the final release!
The tutorial has the opposite effect - since so many things I don't need to hear are said, I ended up skipping everything.
A shorter tutorial that doesn't do forced slow pans, and is light on plot, would be better.
I enjoyed the game once I skipped the tutorial, though!
My game soft froze while introducing the cards. Characters just stopped talking and stood there.
Edit: Style is cute though and I love the music. Keeping an eye on it.
Just to let you know, if you hold "RT" or the "Space Bar" you will actually initiate a fast forward :)
Yes but what this causes is that we skip the 95% dead air AND the 5% info we actually need.
if I may suggest, you could implement a dialogue-history system. kind of like a chatlog. Like let players see up to the last 20-50 textboxes or lines in the game at any point.
most games with a lot of text has this, (The Great Ace Attorney, Elsinore) and it also helps us if we accidentally skip THAT important part of the game. I know I have accidentally skipped some text box from the Scotsman talking. And for these players in the thread, they can just skip through quickly and then open the text log to skim through and find relevant information.
still, I gotta say I love the new and improved demo. The stun animation on the bossfight, the Scotsman's music change, and the map being a bit decorated.
Also forced tutorials really makes me dislike the game as if belittling the intelligence.
My recommendation? Voice acting for the newscaster. Or have the dialogue box overlay the gameplay as youre taking shots. Then when youre in the scotsmans tutorial, just... stop. You know all the basic controls now. Have images pop up instead of long dialogues for new controls like panning the camera or opening the card menu. Have scotty explain that you need to hit the ball into the red landing areas, and have him shout instructions via an overlay 'as you're playing'. But it's SO tedious to get through the tutorial. Definitely a sour spot on the game.
Point being, just let the players out of the playpen and fall down. The games actual shooting mechanics and such are super fun, most of the UI is really intuitive (you REALLY don't need to explain the shots counting down, for instance. :p ) and if players fail because they didn't understand how they could use something in the environment *let them fail*. They'll accidentally hit an idol and learn what it does at some point. (Or just... guarentee Hole 1 shoves one in their path they'd really, really struggle to avoid.)
The game is fun. Have enough faith in the game that players will enjoy playing it even when they lose.