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Let's say you are the captain and you want to let him sleep - but the spare part you need is locked inside the freezer with the guy, as is the case here. You simply don't have the choice - not because the game prohibits you from that but because the world (in this case the game world) simply doesn't allow that to happen. It's basically a moral dilemma. If two friends want to meet me the same evening in different locations to talk privately I can't demand of my life that I can do both, I have to make a choice. And yes, one could argue that life railroads me there, but ... oh well, back to this case here:
As you said you have three options here. What would a "I don't wake him, it's really sad" Captain do? Opening it without power would kill the guy. Turning him into minced meat would kill the guy. A Captain that is so empathetic would probably pick neither. I also think a Captain like that would not lie to him - probably even tell him "hey, I didn't want to wake you, I needed that part, I'll refreeze you if you want to". So that leaves two options:
Be completely honest: This causes the engineer to ask for a suicide pill and if you don't give it to him he'll slump in the corner and you leave alone - BUT since you also re-enabled all the freezers energy and controls and fixed the solar panel he is absolutely capable to just get back in the freezer himself - which he is most likely to do, since he even said "I just want to keep sleeping should that happen", and from the dialogue it can be surmised that he didn't dream in cryo.
Lie to dampen the blow: It would be very understandable to in the beginning stutter and stumble around trying to argue that to keep the shock from him - even though Cap does a bad job of it. But since you wanted it to be spoiler free - if you lie to him and he finds out, it will in the end lead to a struggle where the Engineer gets re-frozen by cap - which is basically what the engineer wanted.
So actually I see two plausible causes of action of the kind of captain you proposed to play ... and thank you so much for sharing your thoughts :)
I should say, too, that I think I kind of overestimated the scope of the game when I began (and if I recall, I typed this post originally very early in my playtime!). Or, more accurately, I think I misjudged the scope - I was thinking more along the lines of a complex RPG, and I think The Captain shines more as a 'choose your own adventure' style.
This isn't a slam on the game - I have enjoyed it very much! It's more just an admission that when I typed that I think I had a different and perhaps unfair view of what I thought the game was vs what the game actually was. Once I started looking at what WAS there, I found I got more enjoyment!