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It also doesn't work if you do it too early at times. It's so janky and inconsistent, it really becomes frustrating. The last 1/3 of the game is all about getting to harder to reach platforms, so it just kills the immersion because damn near every jump will kill you if you miss.
It takes an otherwise very enjoyable game and makes it a lot less enjoyable at the end. The real endgame boss is the jumps and ladders.
I agree. I die quite a lot because sometimes I can't grab the ladder for some reason.
You gotta mash R1 like a mad man to grab ladders while falling. Sometimes gravity just kills your input tough. Try sliding for now until they fix it. R1 to grab O to slide down.
Thank you for listening and taking action.
That's why I'm so invested in the next patch. I honestly have zero idea how this can be fixed given how central fall deaths are built into this game, and how much of the platforming relies on you falling to your death as a punishment for failure.
Well, just increase the time window that allows you to trigger the double jump. It doesn't have to be infinite, just more reliable, so you have more control of your jump.