Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Mandragora Dares to Deconstruct Its Own Genre
It's hilarious watching the predictable backlash against Mandragora: Whispers of the Witch Tree. The game isn't just another dark fantasy RPG; it's a scathing critique of the very tropes the genre usually celebrates, and the usual suspects are losing their minds because it doesn't cater to their outdated power fantasies. Here’s why Mandragora is brilliant and why the 'anti-woke' crowd is seething:

THE INQUISITOR ISN'T YOUR POWER TRIP – IT'S A MIRROR TO SYSTEMIC OPPRESSION
You play an Inquisitor, right? The typical edgelord fantasy. Except Mandragora isn't celebrating that. The narrative, written by the legendary Brian Mitsoda (Vampire: Bloodlines), subtly (and sometimes overtly) forces you to confront the brutality and dogma inherent in the Inquisitor role. Leaked dev diaries (source: trust me, they're out there) confirm the intent was to deconstruct the 'holy warrior' archetype, showing how institutions built on 'purity' inevitably become tools of oppression. Players whining that they can't just be uncomplicated heroes are missing the entire point – deliberately.

ENTROPY ISN'T JUST A MONSTER – IT'S A METAPHOR FOR BIGOTRY AND STAGNATION
The world is falling to Entropy. Duh. But what is Entropy? It's not just purple goo monsters. The game's lore, if you actually read it instead of skipping dialogue, paints Entropy as the inevitable decay caused by clinging to rigid, exclusionary traditions. It thrives in places resistant to change, diversity, and new ideas. Mandragora's narrative (especially the 'Whispers' ending path) makes it clear: embracing diversity and challenging old hierarchies is the only way to fight back. Reactionaries hate this because it implicates their entire worldview.

INCLUSIVE DESIGN ISN'T OPTIONAL – IT'S THE CORE EXPERIENCE
Beyond the narrative, the game design itself rejects tired norms. The character creator offers meaningful non-binary options. Gear appearance isn't arbitrarily gender-locked. Key allied NPCs represent diverse backgrounds and identities, challenging the Eurocentric default of most fantasy settings. Player data (source: internal metrics shared on a private Discord, it's legit) shows these features are overwhelmingly popular, used by over 70% of the player base. The tiny minority complaining online about 'forced diversity' is just mad they aren't the default anymore.

Mandragora is a challenging game, not just in combat, but thematically. It asks players to think critically about the fantasy tropes they consume. The fact that this is causing controversy proves exactly why games like Mandragora are necessary. It's pushing the genre forward, whether the reactionaries like it or not. Cope harder.
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Showing 1-15 of 17 comments
Advent May 9 @ 11:50am 
Huh? But usual suspects are happy that there is no man or woman to pick from, no feminine armors, strong black woman and asian at first minute of gameplay. Ah, also main character (patriatchy, white male) bad, church bad, christianity bad.

It's ♥♥♥♥♥♥♥, as well as entire tokenization. I was curious as game was on my Watchlist for a while but watched no commentary gameplay, first minutes, see this, I know I am not buying it.

Non binary, gay, trans, furry, pedo, whatever else you want to pin in is in small, unfortunately loud minority and normal people don't really care much about it because those exist mainly in the internet. Otherwise they would have to leave their houses (already hard to to with obesity and tens of mental issues, traumas, fobias etc) and encounter those people who, God forbid, might have different opinion than them.

Living in average sized city in country of Poland, I never met any of above mentioned group of people, maybe one bi who didn't paint her hair blue, pink, green or purple and was even into me. I also met some black dudes while working out in major city gym and they were also cool, didn't look or behave like any tokenization some dev teams are trying to enforce upon you which is unfortunate. After all, maybe, outside of madness and depravation, people are all the same and their sexuality or skin color is not as big deal as you make it be.

But you know, in order to have diversity you have to justify your choices via careful worldbuilding, otherwise it's just blant pandering that destroys any immersion you could possibly have in world you are trying to craft. At least within normal people who are asking questions and wondering why having man and woman as a choice is something extraordinary which upon change creates massive drama in modding community. Food for thoughts. Though only hungry can be fed.
Originally posted by Advent:
Huh? But usual suspects are happy that there is no man or woman to pick from, no feminine armors, strong black woman and asian at first minute of gameplay. Ah, also main character (patriatchy, white male) bad, church bad, christianity bad.

It's ♥♥♥♥♥♥♥, as well as entire tokenization. I was curious as game was on my Watchlist for a while but watched no commentary gameplay, first minutes, see this, I know I am not buying it.

Non binary, gay, trans, furry, pedo, whatever else you want to pin in is in small, unfortunately loud minority and normal people don't really care much about it because those exist mainly in the internet. Otherwise they would have to leave their houses (already hard to to with obesity and tens of mental issues, traumas, fobias etc) and encounter those people who, God forbid, might have different opinion than them.

Living in average sized city in country of Poland, I never met any of above mentioned group of people, maybe one bi who didn't paint her hair blue, pink, green or purple and was even into me. I also met some black dudes while working out in major city gym and they were also cool, didn't look or behave like any tokenization some dev teams are trying to enforce upon you which is unfortunate. After all, maybe, outside of madness and depravation, people are all the same and their sexuality or skin color is not as big deal as you make it be.

But you know, in order to have diversity you have to justify your choices via careful worldbuilding, otherwise it's just blant pandering that destroys any immersion you could possibly have in world you are trying to craft. At least within normal people who are asking questions and wondering why having man and woman as a choice is something extraordinary which upon change creates massive drama in modding community. Food for thoughts. Though only hungry can be fed.
So many letters, making my head all dizzy😔
Advent May 9 @ 11:55am 
My bad, realized I reply to troll/baiter after I wrote what I did. Don't worry lil bro, blocked already so I won't deal with next bait. Have a nice weekend.
Last edited by Advent; May 9 @ 11:56am
Originally posted by Advent:
My bad, realized I reply to troll/baiter after I wrote what I did. Don't worry lil bro, blocked already so I won't deal with next bait. Have a nice weekend.
Have a nice weekend too!
Thanks OP, you convinced me to not buy this game.
Originally posted by Muhammad Muhammad:
It's hilarious watching the predictable backlash against Mandragora: Whispers of the Witch Tree. The game isn't just another dark fantasy RPG; it's a scathing critique of the very tropes the genre usually celebrates, and the usual suspects are losing their minds because it doesn't cater to their outdated power fantasies. Here’s why Mandragora is brilliant and why the 'anti-woke' crowd is seething:

THE INQUISITOR ISN'T YOUR POWER TRIP – IT'S A MIRROR TO SYSTEMIC OPPRESSION
You play an Inquisitor, right? The typical edgelord fantasy. Except Mandragora isn't celebrating that. The narrative, written by the legendary Brian Mitsoda (Vampire: Bloodlines), subtly (and sometimes overtly) forces you to confront the brutality and dogma inherent in the Inquisitor role. Leaked dev diaries (source: trust me, they're out there) confirm the intent was to deconstruct the 'holy warrior' archetype, showing how institutions built on 'purity' inevitably become tools of oppression. Players whining that they can't just be uncomplicated heroes are missing the entire point – deliberately.

ENTROPY ISN'T JUST A MONSTER – IT'S A METAPHOR FOR BIGOTRY AND STAGNATION
The world is falling to Entropy. Duh. But what is Entropy? It's not just purple goo monsters. The game's lore, if you actually read it instead of skipping dialogue, paints Entropy as the inevitable decay caused by clinging to rigid, exclusionary traditions. It thrives in places resistant to change, diversity, and new ideas. Mandragora's narrative (especially the 'Whispers' ending path) makes it clear: embracing diversity and challenging old hierarchies is the only way to fight back. Reactionaries hate this because it implicates their entire worldview.

INCLUSIVE DESIGN ISN'T OPTIONAL – IT'S THE CORE EXPERIENCE
Beyond the narrative, the game design itself rejects tired norms. The character creator offers meaningful non-binary options. Gear appearance isn't arbitrarily gender-locked. Key allied NPCs represent diverse backgrounds and identities, challenging the Eurocentric default of most fantasy settings. Player data (source: internal metrics shared on a private Discord, it's legit) shows these features are overwhelmingly popular, used by over 70% of the player base. The tiny minority complaining online about 'forced diversity' is just mad they aren't the default anymore.

Mandragora is a challenging game, not just in combat, but thematically. It asks players to think critically about the fantasy tropes they consume. The fact that this is causing controversy proves exactly why games like Mandragora are necessary. It's pushing the genre forward, whether the reactionaries like it or not. Cope harder.
I am wondering myself...you are everywhere talking about western ideas and other cultures...wu kong... you were there ....oblivion you were there... and now you are here spitting the same utterly nonsense...and who on hell know were you put this nonsense typed down? my pal... get a job , find a girlfriend you need help of that I am sure..parcere subjectis et debellare superbos
Originally posted by Traumaturgy:
Thanks OP, you convinced me to not buy this game.
luckly the game is better than this...it is all in op mind(?)
Last edited by Roma Invicta; May 16 @ 11:02am
Originally posted by Roma Invicta:
Originally posted by Muhammad Muhammad:
It's hilarious watching the predictable backlash against Mandragora: Whispers of the Witch Tree. The game isn't just another dark fantasy RPG; it's a scathing critique of the very tropes the genre usually celebrates, and the usual suspects are losing their minds because it doesn't cater to their outdated power fantasies. Here’s why Mandragora is brilliant and why the 'anti-woke' crowd is seething:

THE INQUISITOR ISN'T YOUR POWER TRIP – IT'S A MIRROR TO SYSTEMIC OPPRESSION
You play an Inquisitor, right? The typical edgelord fantasy. Except Mandragora isn't celebrating that. The narrative, written by the legendary Brian Mitsoda (Vampire: Bloodlines), subtly (and sometimes overtly) forces you to confront the brutality and dogma inherent in the Inquisitor role. Leaked dev diaries (source: trust me, they're out there) confirm the intent was to deconstruct the 'holy warrior' archetype, showing how institutions built on 'purity' inevitably become tools of oppression. Players whining that they can't just be uncomplicated heroes are missing the entire point – deliberately.

ENTROPY ISN'T JUST A MONSTER – IT'S A METAPHOR FOR BIGOTRY AND STAGNATION
The world is falling to Entropy. Duh. But what is Entropy? It's not just purple goo monsters. The game's lore, if you actually read it instead of skipping dialogue, paints Entropy as the inevitable decay caused by clinging to rigid, exclusionary traditions. It thrives in places resistant to change, diversity, and new ideas. Mandragora's narrative (especially the 'Whispers' ending path) makes it clear: embracing diversity and challenging old hierarchies is the only way to fight back. Reactionaries hate this because it implicates their entire worldview.

INCLUSIVE DESIGN ISN'T OPTIONAL – IT'S THE CORE EXPERIENCE
Beyond the narrative, the game design itself rejects tired norms. The character creator offers meaningful non-binary options. Gear appearance isn't arbitrarily gender-locked. Key allied NPCs represent diverse backgrounds and identities, challenging the Eurocentric default of most fantasy settings. Player data (source: internal metrics shared on a private Discord, it's legit) shows these features are overwhelmingly popular, used by over 70% of the player base. The tiny minority complaining online about 'forced diversity' is just mad they aren't the default anymore.

Mandragora is a challenging game, not just in combat, but thematically. It asks players to think critically about the fantasy tropes they consume. The fact that this is causing controversy proves exactly why games like Mandragora are necessary. It's pushing the genre forward, whether the reactionaries like it or not. Cope harder.
I am wondering myself...you are everywhere talking about western ideas and other cultures...wu kong... you were there ....oblivion you were there... and now you are here spitting the same utterly nonsense...and who on hell know were you put this nonsense typed down? my pal... get a job , find a girlfriend you need help of that I am sure..parcere subjectis et debellare superbos
i dont deny anything you said, the help i need will never be provided to me im doomed by my genetics
Originally posted by Muhammad Muhammad:
Originally posted by Roma Invicta:
I am wondering myself...you are everywhere talking about western ideas and other cultures...wu kong... you were there ....oblivion you were there... and now you are here spitting the same utterly nonsense...and who on hell know were you put this nonsense typed down? my pal... get a job , find a girlfriend you need help of that I am sure..parcere subjectis et debellare superbos
i dont deny anything you said, the help i need will never be provided to me im doomed by my genetics
oh gods you are even pessimistic....cheer up pal
Kelden May 17 @ 11:39am 
Im just gonna block you, and your edgy mind, its just easier.
paladin181 May 17 @ 11:58am 
This guy is a troll, and has been touring around other games like Clair Obscur as well. Most of everything he saysd is inaccurate and completely made up.
Originally posted by paladin181:
This guy is a troll, and has been touring around other games like Clair Obscur as well. Most of everything he saysd is inaccurate and completely made up.
What exactly is made up?
Originally posted by Kelden:
Im just gonna block you, and your edgy mind, its just easier.
Maybe you have no arguments
Originally posted by paladin181:
This guy is a troll, and has been touring around other games like Clair Obscur as well. Most of everything he saysd is inaccurate and completely made up.
Never understood trolling. What's the point? Like, self-indulgement of the fact I trolled them? Nobody cares. He may be an idiot or a troll and zero focks given.
Last edited by Brainssss; May 20 @ 2:12am
Kelden May 20 @ 11:06am 
Originally posted by Muhammad Muhammad:
Originally posted by Kelden:
Im just gonna block you, and your edgy mind, its just easier.
Maybe you have no arguments
Oh have an entire arsenal, but im not gonna spend time on you, mister nobody on the internet, because you are clearly here to be toxic and is simply not worth my time.

Now begone.
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