Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

Statistieken weergeven:
Disappointment
I was very excited for this game early on in it's development, but reading reviews right now shows me it's an utter disappointment in every way possible.

Too bad.
Origineel geplaatst door Bubalus:
its not great
level design and game balance in some parts of the game is very bad
< >
16-21 van 21 reacties weergegeven
Origineel geplaatst door grivass:
Origineel geplaatst door Pan Darius Cassandra:

A good game is a good game, regardless of genre.

Mandragora is lazy design. Numbers don't lie.

Naaaaa, sad for you. The game is great. The numbers is just numbers and every one knows that.

Tell that to the dev's bank accounts. 🤣

Also, the 'Mixed' reviews on Steam.
Laatst bewerkt door Pan Darius Cassandra; 8 mei om 16:58
Oh look, private profile clown.

Have you tried playing the demo to make your opinion instead of reading bunch of reviews from whiny little tantrum throwing kiddos?
Origineel geplaatst door _Oin_:
Oh look, private profile clown.

Have you tried playing the demo to make your opinion instead of reading bunch of reviews from whiny little tantrum throwing kiddos?

My profile is private precisely because of internet stalker sociopaths like you.

I have played the demo. Didn't like it that much.

350 ppl playing Mandragora.

80k playing BG3 (1.5 years after release).

Numbers don't lie.
I'm pretty sure I'm over 100 hrs in on my first playthrough and only now about to beat it. I think some of that was self-imposed rules I put on myself to make it harder. Some builds are def more OP than others. I'm probably playing the toughest one. The thing that I feel is it's worst aspect is just having to regrind getting your essences back. There were so many times I was about to lvl up and died to misjudging a jump and lost 20-30k essence. Luckily, there are ways to mitigate that and get it back fast if you really want to.


Also, the game is made by a smaller team. They have to pick and choose their battles. I think the Kickstarter goal was less than $200k. Comparing BG 3 to this is not even remotely fair. They had over 450 employees and something like 6 yr development cycle and 2 yrs early access.
Mandragora is kinda a mixed bag; there were parts I enjoyed, there were parts that made me say "did the QA team skip past this part?".
Once they bugfix a bit and maybe do a few balance tweaks, I'lll probably flip my review positive (with the caveat that you need to play a magic build if you don't want to be severely underpowered).
Origineel geplaatst door Tornadoawe:
(with the caveat that you need to play a magic build if you don't want to be severely underpowered).
The vanguard isn't underpowered at all; while it's not as OP as say, wyld, it can hold it's own against flame or astral. It's just the nightshade that's in a rough place currently.

Also, some of the (IMO) negative parts about the game can't be fixed with balance tweaks, for example the lockpicking or crafting systems. We'll just have to accept that they are flawed designs.
< >
16-21 van 21 reacties weergegeven
Per pagina: 1530 50