Starfield
1 мая. 2024 г. в 8:09
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Starfield Update 1.11.36 - May 15, 2024
Полная информация о событии здесь:
https://steamcommunity.com/ogg/1716740/announcements/detail/4199120329626374158
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Сообщения 511525 из 643
Автор сообщения: Maligner
Автор сообщения: tstarter

The current patch still says "Beta." And as I stated I have updated my game to 1.11.33 but it won't play until the SFSE is updated because my mods require SFSE to run.

Regards,

You said yourself you don't have beta enabled. That explains it. If not, I'm not sure how much you paid for your degrees.

You have to change your game to play "beta" patches. If my settings have not been set to play betas then I cannot play them. So, if the patch is automatically downloaded to my game, then the patch has to be live. But the patch still displays "Beta." Also, when you change your settings in order to play a Beta patch, Mods are automatically disabled and I would not need SFSE to play them and my game would not be blocked waiting for SFSE to be updated.
I also have 57 years experience in the computer industry with my first computer class happening in 1967. My last course was around 2012. I am retired. My first game was on a mainframe in the early '70s. I started writing my own games in the late '70s and then I went into business specializing in multi-user microcomputers for business applications. Bugs in business applications have to be fixed properly, but they don't kill people; but they do cause businesses to fail.

No more trolling, please as I will not comment any more.

Regards,
Game is salvageable, but only if you release the creation kit. Sooner, rather than later.
its a shame that the societal norm of rushing game devs to release a game and complaining that it isnt finished.
While this update has some nice fixes, changes and updates to the game. It still doesn't change that the game is as empty as a black hole is dark. Part of me isn't even sure an available creation kit or solid DLC will ever fix the mass of emptiness this game continues to endlessly provide. :steambored:
your update is bad and you should feel bad!
Автор сообщения: Fleshwalker
While this update has some nice fixes, changes and updates to the game. It still doesn't change that the game is as empty as a black hole is dark. Part of me isn't even sure an available creation kit or solid DLC will ever fix the mass of emptiness this game continues to endlessly provide. :steambored:

I think one of the issues is that we have worlds with nothing on them. The other games, aren't even a single world put a country of said world or a single map filled with many many things to do. What I hope for Starfield is that content will be added to planets and fill them up. Rather than them adding new planets. Give us actual story on some of these planets and fill them up with creatures and enemies that will keep us busy on that one planet. Anything less than that, will be a failure.
Автор сообщения: Maal Prise
its a shame that the societal norm of rushing game devs to release a game and complaining that it isnt finished.
hasn't SF been in development for 7ish years?
I'm very happy that the team is making so many patches, updates, and fixes to the game, with much more to come, but...if they could PLEASE make unarmed/fists equip-able on the weapon wheel, that would be great. I mean, it feels like a huge oversight, considering part of the skill tree caters to unarmed and brawling with fists. It's dumb that for players to "equip" their bare hands, they have to:

1. Pause
2. Go to "Inventory"
3. Go to "Weapons"
4. Un-equip current weapon to go back to fists/bare-handed

That's ridiculous. Fists are considered weapons in the game and should be hotkey-able to the weapon wheel or just permanently there by default. BGS needs to take a look at how CDPR did their weapon wheel for Cyberpunk 2077. The "unarmed" icon is permanently there because it makes sense.

Anyway, enough of my rant. Hopefully, they fix it.
It's a good update with substantial additions. Thanks a lot.

However, Survival Mode and a proper reason to build Outposts outside of "Clutter Artisting", is still missing, and so there's virtually 0 reason why, after 1100 hours playing Starfield, I should return.

Survival Mode and FO4 outpost MUST return. Otherwise the whole game is just that,
an immensly huge potential wasted.
Отредактировано CrEaToXx; 16 мая. 2024 г. в 8:11
Hmmm, game still has major issues, not going to discuss them now.
Some thoughts brought about by the latest patch.
-Needs to be a cool down between "fed" and "hungry" status, if there already is, it needs to be longer, or something you can adjust.
-Gameplay variable needs to be added to give medpacks, digipicks, and notes weight.
-Gameplay variable experience bonus's need to be optional.
-Need to add some of the decorations from ship modules into the list of stuff you can decorate your ship with. At the very least, need to be able to make an empty module look like it's basic version.

Things to consider in future patches:
-Gameplay variable needs to be added to give medpacks, digipicks, and notes weight.
-Gameplay variable needs to be added to extend the length of enemies going from danger, to caution, to normal states.
-Gameplay variable needs to be added that will set enemies on enemy ships you board to constantly be in a caution if not danger state.
-Need to have some control over where doors and ladders appear, and the facing of ladders. Quite frankly, I'm sick and tired of having to get very creative over module placement just to get a ship interior that isn't a maze.
-Need to be able to flip equipment plates on the exterior of ships so I can have upside down weapon placement.
when the ship can be used freely (atmospheric flight) and the ship is not a screen loading lobby. There it might be fun to play this garbage
I can't play since the update, the game crash before the menu... Does anyone has the same problem?
Game is still ♥♥♥♥. I fear for the next Elder Scrolls.
One day this is gonna be an okay game, I don't stop believing!
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