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If you want it to work, I suspect the best way is to find a mod that has neon outposts as its purpose, if such exists, or adds a land mass to Volii.
I’m not trying to build an outpost ON Volii. My outposts are on entirely different planets in entirely different systems. THEN, my game crashes. The two aren’t even, or shouldn’t even, be connected.
what about new atlantis? or akila?
Did you already try deactivating your Neon Vertigo mod?
...but: Some folks in here _might_ know more about that issue already. Not me, though.
Well, lets say it is a mod, but an unrelated one.
I think they are called "dirty edits" but sometimes mods change things that they shouldn't, eg: a new weapon mod that accidentally sets a doors state to locked because the mod author forgot they'd been tinkering with that in the CK at the time.
So we start with ... what's your mod list look like?
The second thing I might suggest is: before you build an outpost, visit Neon and make sure there's not some mission there that is incomplete that might be waiting for you to use the landing site for example. It could be that there's a scripted event in progress at Neon and it gets all bent out of shape if the game tries to put you at the landing pad.
That actually got me on the right track. So the mods (apparently it was actually several) that were interfering were ship mods that spawned to buy at the Neon Spaceport. Totally forgot about them, but once I deleted them (I think it was like 4) no issues at all.
I'm partially wondering if there's a soft limit to how many customization spaces one can have in the game, which is why there's a limit on ships, outposts, and only so many homes available to buy. It might be a dumb theory, but it's the best one I got as to why the scripts wouldn't load.