Starfield

Starfield

Lihat Statistik:
The excessive use of color filters is ruining my day
Okay not really but It ensures that the colors and white point are always inaccurate except when it is close to neutral or possibly absent (Like in the character menu), the filters also affect brightness which often leads to overexposed looking image

The easiest way to experience this is to enter and leave the Jemison mercantile. Upon entering the strong filter greatly increases the color red. Giving a pinkish hue to the interior and exterior when looked at from the inside. The brightness also greatly increases. Another bad spot are the towers in Akila.

This is also apparent in ship interiors, go too close to a window and the outside color filters kicks in, applying its color filter to your ship interior as well. There are also different filters for different ship habs with sometimes more than one filter in one hab, so if you have enough variety in your ship design you can run through your ship and experience a color filter disco.

Also vaguely related. The color banding in HDR is very bad. Combine that with the W11 auto HDR already horrible banding issues and you have something truly scary. (image of that below)

https://steamcommunity.com/sharedfiles/filedetails/?id=3185672053
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Menampilkan 16-25 dari 25 komentar
At first I wondered what was wrong with the lighting. New Atlantis was not so conspicuous, still ok. But the Lodge was already too dusty for me. (Which I can understand if you've ever entered an aged library.) Akila was too colorless and outer space too bright.
Especially in space you have these sharp contrasts. So I installed NaturaulLUTs... And then you notice the lights on the spaceship and say to yourself: that's exactly how it should look!
I then installed the "Less Bright Windshield Fog" add-on to get rid of this "space plasma". I seriously have to say that sometimes I just don't understand the visual design. Just like in NMS... there too I had to mod out "space plasma" and those "speed lines". ´ugh´
The game designers have to fundamentally think of something else to convey speed visually.

I don't want to play without NaturalLUTs anymore :) It's all sooo much better...
zpc 17 Mar 2024 @ 3:30am 
Diposting pertama kali oleh Ǥɾᴧᴤʆᴧᵯᴧ:
I don't want to play without NaturalLUTs anymore :) It's all sooo much better...

Indeed - I'm using Neutral Luts[www.nexusmods.com] since the early days of the release. In fact, that's the only mod I'm running now / always.

As an european it becomesFor me as an european it is essential to do color corrections in every US game - as US products (or games wanting to conquer US market) tend to be way too flashy / colorful for our my taste.

edit: updated for solving a misunderstanding
Terakhir diedit oleh zpc; 17 Mar 2024 @ 4:58am
Jarsonne 17 Mar 2024 @ 4:11am 
Diposting pertama kali oleh zpc:
As an european it becomes essential to do color corrections in every US game - as US products (or games wanting to conquer US market) tend to be way too flashy / colorful [for our taste].
There's no OUR lol, you don't speak for Europeans not even just for your country, facepalm.

I saw snapshots of the two mods quoted and no way neutral and remove filters is fine, in fact the second mod, NaturaLUTs, explains why, neutral and remove all filters makes no sense in many cases as removing the red on Mars. And this mod is far to have fix the problem for all places, did some and could do more later.

On snapshots sections of the forum clearly nobody use filters removed and neutral everywhere.

EDIT:
Typically with Jemison mercantile shop, the only snapshot involving it I would do, would be those involving a light pink tainting, evoking a light pink lightening, even is ok with a source not clear but I don't care.

I'd be curious see dawns and sunsets with neutral and filters removed, probably crap and no way realist.
Terakhir diedit oleh Jarsonne; 17 Mar 2024 @ 4:16am
opus132 17 Mar 2024 @ 4:15am 
Excessive use of color filters has been a cancer in the movie industry ever since the mid-2000s to the point it made it impossible for me to ever truly get absorbed in a movie, not like i used to. Everything just looks fake and surreal now.

Aggressive filters have also been a problem in console games for a long time now. There was a time where every console game was bathed in this vomit green or poop brown tint with everything made worse by atrocious bloom effects. They got better over time but it's still there in a lot of games.

PC games was the only place where i felt i could escape this, but of course they aren't immune either.

I just don't understand the logic behind this. Natural lighting just looks SOOOOOO much better.
Terakhir diedit oleh opus132; 17 Mar 2024 @ 4:16am
Jarsonne 17 Mar 2024 @ 4:25am 
I'm French, and prefer much more an artistic touch than a boredom crude reality in video games, if at least Starfield has applied the same level of creation to their sci fi writing, but nope.

This isn't related to over bright derails, and filtering changing brutally without objective reasons.
zpc 17 Mar 2024 @ 4:55am 
Diposting pertama kali oleh Jarsonne:
Diposting pertama kali oleh zpc:
As an european it becomes essential to do color corrections in every US game - as US products (or games wanting to conquer US market) tend to be way too flashy / colorful [for our taste].
There's no OUR lol, you don't speak for Europeans not even just for your country, facepalm.

Please don't get worked up on that - I merely phrased that wrong. (I'll edit my post accordingly) I meant "I as an european". And RE the "colors for different markets" is indeed a point [game] designers have to adress / keep in mind. E.g. see https://eriksen.com/marketing/color_culture/ for a generic introduction to that topic. (tl;dr: cultures perceive colors differently)
Terakhir diedit oleh zpc; 17 Mar 2024 @ 4:55am
FernEater28 17 Mar 2024 @ 6:04am 
Diposting pertama kali oleh Jarsonne:
Diposting pertama kali oleh a®.a® Aron:

I think you're misunderstanding me quite a bit, I'm not at all talking about glasses changing colours. To try to the lift the confusion or explain it better. The interior lighting of the shop is not pink when you are outside looking into the shop through the door as you currently have the outside color filter applied. When you enter, the overall lighting becomes pink as a new color filter that is specific to that store is applied to the screen. If you look outside while inside the store through the door, the outside is now also pink until you leave the store. My dumb nitpick criticism revolves mostly around how strong these color filters are and how abruptly and often they change during gameplay :)
You seem not see the pink glasses, but it's unrelated or more another effect than a source, to remove the sun ambiguity, I tested by night:
- When running or sprinting there's no problem, it's always light pink tainted when moving closer to shop then enter then move deeper in shop. But there's shortly the over-bright problem you quoted.
- When walking, from far enough it's light pink tainted, floor and glasses, when close enough to the door it starts change up to hardly see any tainting, and when you move deeper it comes back but faster. But then it's hard quote the over-bright problem.

At Neon on the bridge entrance, for me the over-bright is ridiculous (sprinting). But what's weird is I hadn't it a long while and it appeared suddenly, why, no idea.

Sorry yes I wasn't paying attention to the glass, tunnel vision on my part. I also misread your message a bit. I get now that you are making an argument that the pink color is correct, at least from a scene lighting perspective, due to the window being pink and that is probably very true! My issue is that the pink is achieved via an intrusive changing color filter

And as you say you can clearly notice it too :) It is very bright in there, maybe not enough to cause over-exposure at all or to a degree where it is noticeable, it might also depend on individual screens/brightness contrast settings in game, they are quite bad so it's hard to calibrate correctly with them. On my screen with my settings it looks quite off and things often look quite off. And the easiest way to see reliable over-exposure I find is to enter the towers in Akila and look outside. But this form of over-exposure is more normal in video games, even RDR2 has this but not as aggressive. And you might not see it depending on your screen and settings, I'm not sure! But you can check if you see it. It's a minor nitpick in that kind of scenario

I tried to see what you are referring to on the Neon bridge entrance and if you mean the sudden over-exposure as you sprint into the elevator, then I did notice that! It was rather minor on my screen but I am guessing it is affected by contrast and brightness settings possibly. Tweaking them is very annoying as there is something wrong with them, I can not calibrate things correctly using the built in contrast/brightness calibration assist pictures and have to rely on how it looks in-game
FernEater28 17 Mar 2024 @ 6:11am 
Diposting pertama kali oleh opus132:
Excessive use of color filters has been a cancer in the movie industry ever since the mid-2000s to the point it made it impossible for me to ever truly get absorbed in a movie, not like i used to. Everything just looks fake and surreal now.

Aggressive filters have also been a problem in console games for a long time now. There was a time where every console game was bathed in this vomit green or poop brown tint with everything made worse by atrocious bloom effects. They got better over time but it's still there in a lot of games.

PC games was the only place where i felt i could escape this, but of course they aren't immune either.

I just don't understand the logic behind this. Natural lighting just looks SOOOOOO much better.

Preach brother, the world needs this wisdom
Mephitic 17 Mar 2024 @ 6:20am 
For glass, I recommend these:

Stellar Glass[www.nexusmods.com]
Clear Glass for NAT 2.0[www.nexusmods.com]
Cleaner Porthole Glass[www.nexusmods.com] (with the floor glass and black frames options)
FernEater28 17 Mar 2024 @ 6:21am 
Diposting pertama kali oleh Jarsonne:
Diposting pertama kali oleh a®.a® Aron:

I think you're misunderstanding me quite a bit, I'm not at all talking about glasses changing colours. To try to the lift the confusion or explain it better. The interior lighting of the shop is not pink when you are outside looking into the shop through the door as you currently have the outside color filter applied. When you enter, the overall lighting becomes pink as a new color filter that is specific to that store is applied to the screen. If you look outside while inside the store through the door, the outside is now also pink until you leave the store. My dumb nitpick criticism revolves mostly around how strong these color filters are and how abruptly and often they change during gameplay :)
You seem not see the pink glasses, but it's unrelated or more another effect than a source, to remove the sun ambiguity, I tested by night:
- When running or sprinting there's no problem, it's always light pink tainted when moving closer to shop then enter then move deeper in shop. But there's shortly the over-bright problem you quoted.
- When walking, from far enough it's light pink tainted, floor and glasses, when close enough to the door it starts change up to hardly see any tainting, and when you move deeper it comes back but faster. But then it's hard quote the over-bright problem.

At Neon on the bridge entrance, for me the over-bright is ridiculous (sprinting). But what's weird is I hadn't it a long while and it appeared suddenly, why, no idea.

Oh, and also one of the signs there is severely over-exposed on my screen, the neon security sign, can't even read the text on it unless I get very close. This would surely be easily fixable if the brightness/contrast calibration tools were easier to work with.
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