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Laporkan kesalahan penerjemahan
Especially in space you have these sharp contrasts. So I installed NaturaulLUTs... And then you notice the lights on the spaceship and say to yourself: that's exactly how it should look!
I then installed the "Less Bright Windshield Fog" add-on to get rid of this "space plasma". I seriously have to say that sometimes I just don't understand the visual design. Just like in NMS... there too I had to mod out "space plasma" and those "speed lines". ´ugh´
The game designers have to fundamentally think of something else to convey speed visually.
I don't want to play without NaturalLUTs anymore :) It's all sooo much better...
Indeed - I'm using Neutral Luts[www.nexusmods.com] since the early days of the release. In fact, that's the only mod I'm running now / always.
As an european it becomesFor me as an european it is essential to do color corrections in every US game - as US products (or games wanting to conquer US market) tend to be way too flashy / colorful for our my taste.
edit: updated for solving a misunderstanding
I saw snapshots of the two mods quoted and no way neutral and remove filters is fine, in fact the second mod, NaturaLUTs, explains why, neutral and remove all filters makes no sense in many cases as removing the red on Mars. And this mod is far to have fix the problem for all places, did some and could do more later.
On snapshots sections of the forum clearly nobody use filters removed and neutral everywhere.
EDIT:
Typically with Jemison mercantile shop, the only snapshot involving it I would do, would be those involving a light pink tainting, evoking a light pink lightening, even is ok with a source not clear but I don't care.
I'd be curious see dawns and sunsets with neutral and filters removed, probably crap and no way realist.
Aggressive filters have also been a problem in console games for a long time now. There was a time where every console game was bathed in this vomit green or poop brown tint with everything made worse by atrocious bloom effects. They got better over time but it's still there in a lot of games.
PC games was the only place where i felt i could escape this, but of course they aren't immune either.
I just don't understand the logic behind this. Natural lighting just looks SOOOOOO much better.
This isn't related to over bright derails, and filtering changing brutally without objective reasons.
Please don't get worked up on that - I merely phrased that wrong. (I'll edit my post accordingly) I meant "I as an european". And RE the "colors for different markets" is indeed a point [game] designers have to adress / keep in mind. E.g. see https://eriksen.com/marketing/color_culture/ for a generic introduction to that topic. (tl;dr: cultures perceive colors differently)
Sorry yes I wasn't paying attention to the glass, tunnel vision on my part. I also misread your message a bit. I get now that you are making an argument that the pink color is correct, at least from a scene lighting perspective, due to the window being pink and that is probably very true! My issue is that the pink is achieved via an intrusive changing color filter
And as you say you can clearly notice it too :) It is very bright in there, maybe not enough to cause over-exposure at all or to a degree where it is noticeable, it might also depend on individual screens/brightness contrast settings in game, they are quite bad so it's hard to calibrate correctly with them. On my screen with my settings it looks quite off and things often look quite off. And the easiest way to see reliable over-exposure I find is to enter the towers in Akila and look outside. But this form of over-exposure is more normal in video games, even RDR2 has this but not as aggressive. And you might not see it depending on your screen and settings, I'm not sure! But you can check if you see it. It's a minor nitpick in that kind of scenario
I tried to see what you are referring to on the Neon bridge entrance and if you mean the sudden over-exposure as you sprint into the elevator, then I did notice that! It was rather minor on my screen but I am guessing it is affected by contrast and brightness settings possibly. Tweaking them is very annoying as there is something wrong with them, I can not calibrate things correctly using the built in contrast/brightness calibration assist pictures and have to rely on how it looks in-game
Preach brother, the world needs this wisdom
Stellar Glass[www.nexusmods.com]
Clear Glass for NAT 2.0[www.nexusmods.com]
Cleaner Porthole Glass[www.nexusmods.com] (with the floor glass and black frames options)
Oh, and also one of the signs there is severely over-exposed on my screen, the neon security sign, can't even read the text on it unless I get very close. This would surely be easily fixable if the brightness/contrast calibration tools were easier to work with.