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As it stands any semi auto rifle is just miles better in every way, since they benefit from Rifles+marksmanship+sniper, wheras any automatic that can fit a 2x scope can benefit from rifle+sniper perks, but the damage just isn't there.
But if I remind well it's changing nothing for Grendel, and perhaps for Equinox too.
But no, it's not similar between Equinox and Grendel because at low level Grendel competes with Eon with quite higher damages and no auto using amo at a rate not manageable in first parts of the game. When Equinox competes with nothing, but it's possible that Orion spawns faster than Beowulf, I don't remind, at first play skipped weapons mods, and quoted Orion strength only at second play.
And about both, with full weapons mods the Orion is better than the Beowulf but eventually for feeling/sound.
Overall the thread still give an example of weak design of weapons, too many just become obsolete and rather fast.
https://steamcommunity.com/sharedfiles/filedetails/?id=3098290987
One shots most baddies at 13 inches up to 130m.
It's many shots to kill higher quality/level elites.
The game would need a lot of work to setup a higher danger level in the shooting, but what's missing is one extra difficulty level making enemies more dangerous for damages and not with higher HP/armor pool.
And all guns aren't under powered, or then stick use only Grendels in a full play lol.