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Ignoring it until it is a *real* issue, for a start.
Do that.
There is *one* paid Creation that ties to the Trackers Alliance. One!
One thing is not a pattern of behaviour. Get back on the crusade against the game if that becomes two or more, because then that would be a pattern.
As long as they make sure that each of these bounties comes with a good amount of clothing/weapons and a very different theme with each one, I am personally okay with the $7 price. Especially since it's not going to be frequent. I can afford 7 smackers once every three months.
If anything, they might need to include just a little more content. Like, have a rival that bets you their favorite gun that they can get the mark before you. Just a little something so that they can cover as many builds as possible.
Official content.
I could definitely understand it if this were created by a modder that wanted to receive compensation for his hard work- but that's not the case.
It's DLC made directly by Bethesda and sold on their store that was supposed to be for mods.
If they posted this as store-page DLC, I wouldn't even be complaining, but unfortunately it requires you to buy $10 worth of their store-credits to buy their $7 piece of cut-content.
Predatory and foolish.
I'm reserving all my ire until they step properly over the line.
Life's too short to worry about all the "what ifs" :)
Utterly pointless.
Then they don't have to fight a losing battle against free content and most of the whiners would stop clouding the forums. Cause at this point I'd take a ghost town over a riot.
And yet virtually every other game in existence that allows mods, does so for free, or they pay the costs to get access to Steam Workshop for the community to use.
But it's just whiners being unreasonable, right?
Face facts, they want to monetise all mods on their games because they see it as a gigantic untapped revenue stream, it is certainly not being done for our or the mod creators benefit.
Or every company would be doing it.
Games that have the extensive level of modding capabilities that BGS games do are very few and far between. So rare, in fact, that I hesitate to even compare the mod community to any other at all. And it's been that way for so long that there are 20 year veterans of the CE out there making whole mini-expansions for free, as a hobby.
If you think that the studio can compete with those people in any way, you have no idea how business works. So comparing the CC to the Nexus is a doomed venture from the start, no matter how you slice it.
Not to mention, it's completely optional. Everybody firing back is doing so purely on the principle of it. Even if the quest was $1.00, then it'd just be too short or there would be too many bugs. It would never, ever be good enough. Meanwhile, the people who want it (i.e. the demographic that BGS was aiming for) bought it.
Hell yes it's a totally untapped revenue stream. Any capitalist worth their salt should be looking at that market and licking their chops. They have a Fiduciary responsibility to make as much money at as little cost. And since most people that mod were NEVER going to accept the CC, the money they make from the people who are buying definitely offsets the $0.00 lost by not catering to Mods.
This whole argument is like a vegan screaming about an all-beef hotdog stand jacking up their prices, knowing damn well they were never going to buy one in the first place. The Mods are still there, the game remains totally unchanged for you, they didn't suck the $7.00 right out of your pocket, you'll be fine.
if you don't save it as an empty file and write-protect it, I and many others can't get into the Creations menu because the game loads endlessly and freezes.
Space Engineers says hello!
It has over 500,000 mods available to download here on the steam workshop.
Skyrim has 129.5k (for both editions)
Fallout 4 has 48.1k (177.6k)
Fallout NV has 34.3k (211.9k)
Oblivion has 31.8k (243.7k)
Fallout 3 has 16.4k (260.1k)
Morrowind has 11.9k (272k)
272,000 mods for the most modded games on Nexus numbers One, Two, Three, Four, Five, Seven, Eight. (total mod count list)
just over 50% of one single game game here on the Steam Workshop. That's been around for less than 50% of the time spanned by the BGS titles in the Nexus top 10.
And it is far from alone, steam workshop probably (and I haven't personally looked and counted each game in it) dwarfs Nexus by several orders of magnitude, and that is STUDIOS PAYING STEAM FOR ACCESS/HOSTING all of them mods for players to use for free.
Keep spinning about holy MS/BGS working tirelessly for the little man and shining a bright light to lead gamers into an exciting future.
READ : MS/BGS leading gamers to pay per minute game platforms.
Seriously I played CK2 you guys haven't even seen greed yet lol. I mean Electronic Art was selling gambling boxes, and tons of people got season passes now and you worried about a mod you don't need to play in fact you install mods you lose all achievements you earn lol