Starfield
The Mod Thread
Post your favorite Mods and/or Creations here. Or if you have any questions about a creations mod Hopefully a kind soul will help you out here. This is NOT the place for trolling or attacks on the game. This is for finding help or mods on a subject you are looking for. If you simply found a great mod and want to share it that is good too. Don't forget to credit the mod author's as you post please. whining or complaining about creations will not be tolerated and will be reported as off-topic. Be respectful and have fun everyone :)
< >
Εμφάνιση 1-15 από 28 σχόλια
StarUI
Simple Temple Puzzle
Easy lockpick
Let me start us off by recommending a great mod called Inquisitor's new Expert Perks Ship weapons Recharge. It is free on creations and does basically what it say. Each perk rank gives a percentage increase in the recharge rate of your ships weapons. This is a new standalone perk and does not replace any of the vanilla ones. This one can save your life in a tight battle.
busty starfield
starfield extended - craftable quality
starfield extended - craftable quality extended
starfield extended - weapon crafting
starfield extended - armor and clothing crafting
dmlegendaryrecycler (Legendary Module Recycler)
starfield extended - craftable quality extended - lmr legendary qualities

no more random equipment grind make and upgrade what you want perks providing of course
Shades Exchange credits for skill points, respec terminals, observatory, and something else. Grav suit?
Αναρτήθηκε αρχικά από Xcorps:
Shades Exchange credits for skill points, respec terminals, observatory, and something else. Grav suit?
Shades cool perks? that is also grood.
Environmental Seal

since a few places are unlivable if you use the max settings in the exp menu for hazards
Question - What do the blue check marks on some of the creation club mods mean?
My favorite is the Crimson Fleet habs mod which is the best imo.
I do hope the mod creator does more cockpits than just the one, because even though it looks great inside I don't like exterior of the one in the mod.

:SF_CrimsonFleet::SF_Sandwich::SF_CrimsonFleet:
Αναρτήθηκε αρχικά από davidS:
Question - What do the blue check marks on some of the creation club mods mean?
seems to mean verified creator or priority creator?
Just a quick note regarding mods containing plugins.

One thing to be aware of as far as mods are concerned is that some mods are being incorrectly made using an .esp (which would indicate they were not made using the proper tools - despite the CK now being available). Plugins for Starfield are of the following 3 types - and nothing else:

Full Master
Medium Master
Small Master

all of which use the .esm suffix, as explained in this post in Helpful Links and References:

https://steamcommunity.com/app/1716740/discussions/0/6458775074336436687/?ctp=10#c4342113429988500885

So if you see a mod that has an .esp plugin, do not use it!
I love the Cortana bodysuit by xFenrir77x. I just like the look and I hope it gets ported over with the new kit. https://www.nexusmods.com/starfield/mods/7395
Trackers Alliance: The Vulture
Αναρτήθηκε αρχικά από smr1957:
Just a quick note regarding mods containing plugins.

One thing to be aware of as far as mods are concerned is that some mods are being incorrectly made using an .esp (which would indicate they were not made using the proper tools - despite the CK now being available). Plugins for Starfield are of the following 3 types - and nothing else:

Full Master
Medium Master
Small Master

all of which use the .esm suffix, as explained in this post in Helpful Links and References:

https://steamcommunity.com/app/1716740/discussions/0/6458775074336436687/?ctp=10#c4342113429988500885

So if you see a mod that has an .esp plugin, do not use it!

also a small master cannot be the master of another master file this causes an error
[00:19] Background Loader: Fatal: <Exception: ESL or Overlay flagged modules can't be masters of other modules in Starfield>
Τελευταία επεξεργασία από Inquisitor Firebrand; 13 Ιουν 2024, 16:38
Αναρτήθηκε αρχικά από Inquisitor Firebrand:
Αναρτήθηκε αρχικά από smr1957:
Just a quick note regarding mods containing plugins.

One thing to be aware of as far as mods are concerned is that some mods are being incorrectly made using an .esp (which would indicate they were not made using the proper tools - despite the CK now being available). Plugins for Starfield are of the following 3 types - and nothing else:

Full Master
Medium Master
Small Master

all of which use the .esm suffix, as explained in this post in Helpful Links and References:

https://steamcommunity.com/app/1716740/discussions/0/6458775074336436687/?ctp=10#c4342113429988500885

So if you see a mod that has an .esp plugin, do not use it!

also a small master cannot be the master of another master file this causes an error
[00:19] Background Loader: Fatal: <Exception: ESL or Overlay flagged modules can't be masters of other modules in Starfield>

Is that the issue that's in Bethesda's teeth? I read a post about it on Nexus but can't find it now. If it's the one I'm thinking of the fix will greatly improve the functionality of the small master? If they don't fix it everything is going to need to be in Medium/Full?
Αναρτήθηκε αρχικά από Xcorps:
Αναρτήθηκε αρχικά από Inquisitor Firebrand:

also a small master cannot be the master of another master file this causes an error
[00:19] Background Loader: Fatal: <Exception: ESL or Overlay flagged modules can't be masters of other modules in Starfield>

Is that the issue that's in Bethesda's teeth? I read a post about it on Nexus but can't find it now. If it's the one I'm thinking of the fix will greatly improve the functionality of the small master? If they don't fix it everything is going to need to be in Medium/Full?

its just if you have a main esm file with several sub esm files with customization options the main esm file can't be esl flagged (light master)
so say I have an esm file that removed the level requirements from the weapon spawn lists then make a sub file to return house va'ruun to its former glory by making them only use va'ruun weapons the main weapon delevel mod can't be an esl file
< >
Εμφάνιση 1-15 από 28 σχόλια
Ανά σελίδα: 1530 50

Ημ/νία ανάρτησης: 13 Ιουν 2024, 9:54
Αναρτήσεις: 28