Starfield

Starfield

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Huntn Oct 16, 2023 @ 8:55am
Starfield Ship Building
Ship building
I finally got into ship building last night and it took me all night building the Halo Pelican based on the design link posted online. I brought one of my hijacked ships starting at the Deimos Shipyard since many of the parts were from there. But I also had to go to Titan (Homestead?) and Akila City. And because I don’t yet have Ship Design 3, I had to hold off on the breaking engines, engines that slow the ship down. I’m not really sure if they actually help performance. I’ll produce a picture when it is finished.

* You only increase ship building skills by building a ship, placing new parts on a ship. You are forced to start with a ship you own, so hijacked ships in you inventory are good to have. Conceivably to build skills quickly, you could continually swap out different landing gear or parts but I’m not sure if the game would or would not remember a piece was attached previously? 🤔

* The ship editor is wonky. The controls to raise and lower parts is not intuitive. Moving pieces is horizontal, unless you select a piece and use the R,F keys for vertical movement. Press repeatedly.

* It’s really bothersome that you can’t save a design in progress.

* The easiest way to attach a piece to a connection point is to put your cursor on the point, hit G to add, and make a selection from the list. Not to add a piece into the editor and then move it to a connection point.

* I’ve decided not to build a network of outposts, cause of stuff I read online, but my understanding is that a landing pad, gives you the ability to alter/ build ship with a greater selection of parts, than if you go to a ship technician. I will buuild an outpost by my dream house to check this out.

* Sometimes the ship builder camera insists on zooming in on a piece, which is a real pain.

* Some pieces will be listed, like “cowling forward bottom” and you won’t immediately know that hitting the left and right arrows will reveal variations of the piece, like “top”. And for Habs, if you are looking for a 2x1 workshop, realize with the 2x1 piece selected, that all the variations of 2x1 pieces wiil be revealed using left and right arrows.

* The editor will warm you if any loose/unconnected pieces are floating around. They must be attached or deleted.

* To easily locate disconnected modules in the ship builder, double click your ship which selects all of it, turning it red. Unconnected pieces will not turn red. I had 2 pieces seem to snap in place and connect, but for some reason, dissimilar adjoining shapes(?), they were not regarded as connected. I had to make some adjustments.

*If you remove a piece of the ship and drag it away, but leave it in the editor, it could produce a warning that your ship exceeds the maximum size for a ship, because it thinks the piece you dragged away is still part of the ship. Note all unconnected pieces must be removed from the editor before you can save it.
Happy building! ☺️
Date Posted: Oct 16, 2023 @ 8:55am
Posts: 0