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12 years - SC has been in development for 12 years (13 if you count pre-engine design work before acquiring CryEngine). You claimed it was 10, then said "about 8". Not to nitpick, but the game hasn't changed it's name at all since 2011, money gained by backers in 2011 was put towards the title. Doesn't matter that CiG totally screwed the pooch by missing both 2014 and 2015 deadlines - the start line doesn't change because of ineptitude on Chris Roberts' part.
The real problem with Star Citizen is, in a nutshell, Chris Roberts. He never defined clear feature sets for SC, never stopped adding things that weren't promised at inception, never listens to programmers about the feasibility of certain things. That's the overriding nature of where their endless delays come from, why they had to try and drum up more funding (and continually do so), and why no one thinks they'll -ever- reach the finish line. He isn't a realistic person, and doesn't understand the life cycle of product development, start to finish. He's been using people's hopes, dreams, and wallets for a 12+ year long "what if" project.
Chris may be a dreamer, but at least he has proven he can make great games, several of which were world-leading games.
What exactly makes you think you know how to be a good lead game designer and CEO? What have you achieved in the field of game design?
Sure, when he worked for other people as a designer. Not when he runs the company - he's shown he has no head for business in that regard.
I haven't achieved anything more than a mod for a Bethesda game that had ~1 million downloads, around 12 years ago. Well, that was the largest one anyway. I'm not a CEO and game designer, never claimed to be. Does me running my own IT company count at all? Probably not.
But way to go ignoring what I posted and trying to make the discussion about me. Shows a highly weak position from which to discuss the actual topic of Star Citizen, CiG and Chris Roberts.
Very true. There's a demographic of gamers that tends to try to be trollish edgelords. For them, it's all about trying to sound cool...above it all...too cool for school. Like 13 year old girls who think it's cool to never ever smile, or never appear to be happy.
When I identify somebody as such, I just ignore them. They aren't going to say anything of value. I'm all for constructive criticism. But the second you claim Star Citizen is a scam, you out yourself as completely misinformed, since CiG had to go to court on two continents, over just that accusation, and two very unforgiving courts, found it to be a baseless accusation.
Now, have they made promises they didn't keep? Yes and no. Chris Roberts definitely tended to do that. I heard a rumor that even his own brother lost patience with that. Thus, they took the microphone away from him. Note that for many years, he was in almost every information video, such as Around the Verse, and even had his own series, "10 for the Chairman." Now you will see that he's in very few videos, and if he is, the other senior Devs are there also, so they can correct anything he says that's not true.
Additionally, many people are not aware of this, but what was originally planned, was likely nearly complete. Watch the 2014 CitizenCon Demo.
https://www.youtube.com/watch?v=7Gx-3iwXvoQ
This is what going to a planet, or moon location, was going to be like. This was going to be MUCH easier to do. I started a thread after seeing this, asking for real planets and moons. CiG initially responded in that thread, that they couldn't do that. And they were right. The game engine could not do that.
Here's just one little detail some might not be aware of. CryEngine couldn't do curved water for a curved planet surface. So they had to create that. All new game engine code.
As you see in this video, the planets and moons were not something you could actually land on. You would ask to land, and the game would transition you into a new instance. That's what's happening when fire and clouds obscure your vision. It's a sort of loading screen, while you go into a new instance. FYI, they could have had 100,000 different servers running that Area 18 instance, if a couple of million people all wanted to be there at the same time. Now, how would they handle that? I'm not even sure.
Anyway, this is much more like what Starfield and Mass Effect did for going to planets. But people were persistent, in that thread. Some offered links to tech that was new, for making planets. But, some got very nasty. It was the first time I saw anyone get nasty over the amount of money raised. Some were saying that because they had raised nearly twice what Chris Roberts said he needed to make the game, they needed to give us real planets. And I do mean it when I say some people got real nasty.
Well, the result of this was that later, in 2015, CiG sent us all a link to a survey. I'll spare you the boring details, but it was predictable. We gamers want more, and we want it to be Epic.
This caused Squadron 42 to become it's own project, because of course, we wanted it to be an epic single player experience. It was originally going to just be a tutorial masquerading as a single player game. Now...we are getting an epic space opera single player experience.
https://www.youtube.com/watch?v=VppjX4to9s4
https://www.youtube.com/watch?v=2aD_TdBnUrI
https://www.youtube.com/watch?v=8EC4WHPxnrk
https://www.youtube.com/watch?v=BHR1aEdTA4M
https://www.youtube.com/watch?v=y-uR8lJFbMY
People can say what they want about it, but what it is not is a scam.
Those who think you help the project by starving them for money...wrong. What you do is damage the project and delay the development, if and when that causes them to have to start laying off Game Devs.
Just be a little bit more patient. It's coming.
I am not saying that Star citizen hasn't got massive issues and a ton of unfulfilled promises i'm mostly saying that if you based you impression entirely on what other people say you would think there is nothing redeeming about star citizen, in truth it has a absolute ton going for it and is a massive breeding ground for roleplay and exploration.
Exactly, and that's my biggest problem and why I decided to make this thread.
If Star Citizen was one of them games people would just check out to see for themselves what it has to offer, it would speak for itself.
But all those ridiculous claims about it seem to make many already make up their mind without knowing anything about it.
No...the present iteration has been in development since 2015. Have you been closely following the game?
First, the only thing done prior to 2012 was a proof of concept to spur the Kickstarter. From there, they were mostly looking for talent, and building up teams, while working on what was going to be little more than a modern version of Freelancer. It was a space sim. Now, it's more of a galaxy sim. Real planets and moons were NOT part of the original development.
Now second, everything created prior to 2015 has been redone, many of those things completely remade. The Cutlass is completely new. The 300 series is completely new. The Mustang is completely new. The Hornet was completely remade. The Freelancer was completely remade. The Constellation was completely remade. Space stations, etc., were all remade. The planets and moons were completely redone because prior to 2015, there was no plan for them to be anything other than something you could look at from space. They then served as a point to request going to a new instance that allowed you to be on those planets or moons. This was much more like what Starfield does. It was in fact, a very similar system.
Squadron 42 was NOT going to be what it is now. It was only planned to be a tutorial for Star Citizen. An obligatory campaign just interesting enough to give us some familiarity with how to do things, before jumping into the multiplayer Verse.
You claim that "He's been using people's hopes, dreams, and wallets for a 12+ year long "what if" project." You've been listening to too many edgelords.
Let me clue you in. The project changed because WE demanded it, in that 2015 survey. If not for that, the game would have been delivered, and now forgotten by most gamers, with only the diehards still playing it. We demanded more, and got it. Then, we demanded that they stop adding features, and that happened. If you want to blame somebody, blame us the backers, because CiG has very much listened to us.
As for the criticism or Chris Roberts, that's all true. He says things he shouldn't, which is why you no longer see him doing things like Inside Star Citizen. The only time you see him doing anything outside of the CitizenCon Keynote, is if other senior Devs are there with him, to correct anything he says that isn't true. I've also been told that the other senior Devs, like his brother, are making the majority of the decisions about what will be done, or not done.
If you think this is all just some scam, or that CiG is just too inept to complete this project, you are simply misinformed. Two courts, one in Europe, and one in the U.S., have reviewed this, and deemed it to NOT be a scam. However, I was told that one thing that came out of the European Court resulted in the focus having to shift to Squadron 42. So, the majority of the Devs are in fact, focused on getting Squadron 42 out the door. But a lot of what they are creating will be adapted to the PU, once SQ42 is out the door.
And the first player experience can be a true trial by fire.
I have seen new players get messed up so hard.
Like one guy who fell victim to a bug in the previous patch (on top of the typical pilot freshman ship crashes) which made your ship lift off several meters into the air every time you left the pilot seat.
The only way to avoid this was to turn off your engines first, which is something most veterans already do on reflex because there are some super strong winds on some planets and moons that will blow around your ship and with engines on it won't come back down because the flight assist system will keep your ship stationary in mid-air.
But him being new and wanting to take off, he pressed buttons which made him get out of his cockpit, the ship lifted off, he fell several meters and couldn't figure out how to get back in.
They could just talk about the game Parkan I or Parkan II, both have ship boarding - and among the first PC games with that feature i think.
The reason is simple. As soon as people got some looks at Starfield, the SC haters jumped on it like white on rice, because those first images looked a lot like Star Citizen. Visually, it does look similar. Futuristic cities, alien planets, space ships, etc...
The haters started making reddit posts, and YouTube content, claiming it was a Star Citizen killer. It obviously was not, and the sad thing about that was that it wasn't fair to Starfield. It set a bar too high for Starfield. Instead of just being able to be it's own game, it now had to be better than Star Citizen. In some small ways, it can be said to be so, but in many ways, sadly it's not as good as a game that's not even finished.
Had those haters not used Starfield to attack Star Citizen, it wouldn't have ever had to live up to hype it couldn't live up to.
Just saw these guys who seem to be new, no idea what they are up to but they seem organized and experimenting: https://www.twitch.tv/calamalun
Because SF looked like, and was claimed to, offer a few things that draw people to space games, such as "exploration with unparalleled freedom" or fun space combat.