Starfield

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Selling Ship Parts THEN Ship Make More Money?
One of the many irks in this game that grates on me is the lack of profitability of selling the coolest and most expensive things in the game... ships. It trashes the pirate career path (among many other factors) and breaks the immersion of any kind of reality... but enough about my many gripes on the inconsistencies of this game...

Has anyone tested it out and ran the numbers if selling ship parts THEN the ship make more money? Or has anyone else come up with another method? Perhaps a modded one?
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Showing 1-15 of 39 comments
Gonzo850 Oct 14, 2023 @ 4:55pm 
:cybereye: I saw your post and tried it out. I just happen to be boarding a Spacer Raven.

Spacer Raven
Original Value : 12,667
Register Cost : -10,665
Credits from Stripping : 7,216
Value of Ship After Stripping : 5,451

From stripping and then selling the ship I made 12,667 credits. That's the same amount it was valued originally. :cta_emo5:
Last edited by Gonzo850; Oct 14, 2023 @ 5:04pm
Wanderer@Home Oct 14, 2023 @ 5:07pm 
Stealing ships is way too easy. To reduce piracy the 'whole' universe agreed on a high registration fee and low selling price unless you are an authorised dealer. That was a great plan and made stealing ships not a profitable job and a little safer for travellers too.
Chop shops do not seem to be profitable either
The pirates know all that ... you new to the universe lol

It is a single player game so if you don't like it use a mod to reduce registration to almost nothing or just give yourself a lot of credits and save time. :)
Goof Oct 14, 2023 @ 5:10pm 
Originally posted by Wanderer@Home:
Stealing ships is way too easy. To reduce piracy the 'whole' universe agreed on a high registration fee and low selling price unless you are an authorised dealer. That was a great plan and made stealing ships not a profitable job and a little safer for travellers too.
Chop shops do not seem to be profitable either
The pirates know all that ... you new to the universe lol

It is a single player game so if you don't like it use a mod to reduce registration to almost nothing or just give yourself a lot of credits and save time. :)
i dont disagree. however, it does kinda suck when a gun lying on the ground gets you more credits than selling a ship. I think there should be a registration fee attached, or something like that, however its currently at 85% of the ship value which I think is a tad too high
Bingy Bingy Oct 14, 2023 @ 5:21pm 
Originally posted by Lord von Games:
One of the many irks in this game that grates on me is the lack of profitability of selling the coolest and most expensive things in the game... ships. It trashes the pirate career path (among many other factors) and breaks the immersion of any kind of reality... but enough about my many gripes on the inconsistencies of this game...

Has anyone tested it out and ran the numbers if selling ship parts THEN the ship make more money? Or has anyone else come up with another method? Perhaps a modded one?

I would love if the game had other viable playstyle options, other than the church youth group playstyle.

A couple of suggestions:

The one you mention: become a true pirate. Become leader of the Crimson Fleet (seriously, why can't you already do this - you can become guild leaders in previous Beth games) and then new quests and gameplay options open up to you. Pirating a ship SHOULD be much harder and with commensurate rewards. Be able to upgrade The Key, both in terms of defence and interior design. Fight off attacks by the UC and rival pirate outfits. Etc.

Another should be almost 100% space-based playstyle. As a space-based game this makes sense. Which means more POIs in space (asteroids to mine, more space stations, satellites, abandoned ships, etc). Build and live in your own space station, as you do with outposts.

Both of these would add so much more depth to the game and open up so many possibilities. Maybe in a future DLC or through mods.
jonnin Oct 14, 2023 @ 5:36pm 
Originally posted by Goof:
Originally posted by Wanderer@Home:
Stealing ships is way too easy. To reduce piracy the 'whole' universe agreed on a high registration fee and low selling price unless you are an authorised dealer. That was a great plan and made stealing ships not a profitable job and a little safer for travellers too.
Chop shops do not seem to be profitable either
The pirates know all that ... you new to the universe lol

It is a single player game so if you don't like it use a mod to reduce registration to almost nothing or just give yourself a lot of credits and save time. :)
i dont disagree. however, it does kinda suck when a gun lying on the ground gets you more credits than selling a ship. I think there should be a registration fee attached, or something like that, however its currently at 85% of the ship value which I think is a tad too high

I did not test it carefully, but I believe the commerce perks affect ships, allowing you to register and sell for a much greater profit. Maybe someone can confirm this... my best save is bugging out (lost everything not on my character nearly, and can't jetpack anymore, among other oddities) and I can't test anything correctly right now.
MrNewVegas87 Oct 14, 2023 @ 5:38pm 
Simply put, we need a black market vendor that bypasses registration fees for selling ships. I think the simplest solution would be if the ship vendor in the Crimson Fleet and perhaps the vendor that sells shielded cargo at the Red Mile would buy/sell unregistered ships.
Last edited by MrNewVegas87; Oct 14, 2023 @ 5:42pm
Lord von Games Oct 14, 2023 @ 7:07pm 
Originally posted by Goof:
Originally posted by Wanderer@Home:
Stealing ships is way too easy. To reduce piracy the 'whole' universe agreed on a high registration fee and low selling price unless you are an authorised dealer. That was a great plan and made stealing ships not a profitable job and a little safer for travellers too.
Chop shops do not seem to be profitable either
The pirates know all that ... you new to the universe lol

I think there should be a registration fee attached, or something like that, however its currently at 85% of the ship value which I think is a tad too high

It's a Pollyanna STUPID idea that ignores everything we know about human nature. Forcing all these regulations would simply build a thriving HUGE black market ship industry. 85% what a joke!

To sidecomment on what was said earlier (and everywhere) this game is a first Bethesda in MANY MANY MANY MANY missing details, opportunities, and immersion benefits that we have grown over decades to expect from them...
Last edited by Lord von Games; Oct 14, 2023 @ 7:13pm
chrislk1986 Oct 16, 2023 @ 9:36pm 
Register your ship from the Data Menu instead of a Ship services technician. It's considerably cheaper. Not sure if this a bug tied to the commerce trait, such as it's not giving a discount at that vendor but gives it through you doing a manual registration.

Either way, might make a couple extra thousand credits. When you consider the extra value of guns, credits, misc. found on hostile ships, total value of loot and ship is anywhere from 10-25k. I've found the best ones to steal are the ones that randomly land on planets. Just got my class C piloting license and hoping I can go back and grab sick ship that I found several days worth of gameplay ago.
David Davidson Oct 16, 2023 @ 9:48pm 
Just mod it out.
If there was a "hotwire" skill that scaled like the piloting skill (you can auto-register any ship that you can hotwire, maybe with a scan chance at every city planet) then it would make sense.
But this is a bethesda game. It seeks to force the player into playing by removing any and all profit.
It's practically more profitable to just blow stuff up and grab credits from the wrecks, because time taken to reg and sell is much longer.

Oh, if ships are so hard to register, how come you can just grab currency, in a game where currency is digital and almost certainly traceable?
Last edited by David Davidson; Oct 16, 2023 @ 9:49pm
RingLeader Dec 19, 2023 @ 8:31am 
Originally posted by Wanderer@Home:
Stealing ships is way too easy. To reduce piracy the 'whole' universe agreed on a high registration fee and low selling price unless you are an authorised dealer. That was a great plan and made stealing ships not a profitable job and a little safer for travellers too.
Chop shops do not seem to be profitable either
The pirates know all that ... you new to the universe lol

It is a single player game so if you don't like it use a mod to reduce registration to almost nothing or just give yourself a lot of credits and save time. :)
Don't get me twisted here. I love this game. I'm pretty close to being 100 hours in. But it is highly f*cking stupid that it works this way. Not everybody wants to use mods and cheat their way to credits. In concept of story and if it were "real life" then yes it would be a great plan. This isn't real life. It's a video game. And it makes no sense to value a ship at 128,000 credits...until I own it. And can then only make a profit of (if im lucky) 5,000 credits. This entire game is designed around ship, and being able to be who you want (pirate included) but why give us the option to be a pirate if it is less profitable than every other aspect of the game and takes away chunks of the story because, well, tou get a pretty big bounty, so it's even LESS profitable and keeps you from going to settled systems without being attacked by every faction you piss off. I'm a huge fan of this game, but I'm not going to brown nose this aspect because of that. It's stupid as ♥♥♥♥. ♥♥♥♥ Todd howard.
RingLeader Dec 19, 2023 @ 8:37am 
Originally posted by Lord von Games:
Originally posted by Goof:

It's a Pollyanna STUPID idea that ignores everything we know about human nature. Forcing all these regulations would simply build a thriving HUGE black market ship industry. 85% what a joke!

To sidecomment on what was said earlier (and everywhere) this game is a first Bethesda in MANY MANY MANY MANY missing details, opportunities, and immersion benefits that we have grown over decades to expect from them...
I'm not even sure where they get 85% from. I stole a ship with a value at around 180,000 credits. I made it my home ship. Price dropped to about 20,000. I had to register it, even from space that took about 10,000 credits. I only made about 10,000 credits. If that's what they think 85% of its whole value is they need to rethink what they know about math. I finished a mid game mission that I made 7,000 credits for JUST the mission. That's on top of looting and selling. I made more doing a mission than doing part of what this game is based around...fail 🤦‍♂️
Lord von Games Dec 19, 2023 @ 9:51am 
A game's economy is always a good indicator of dev shortcuts vs true gaming investment. The economy in here is a MAJOR joke. Can't remember the last AAA game (in recent time) to have a static economy.

Anyway its MASSIVE immersion break to sell a pistol for more money than a top of the line ship!

So, I run a mod that improves sale value and reduces registration fee.... now things make more sense...
RingLeader Dec 19, 2023 @ 10:19am 
Originally posted by Lord von Games:
A game's economy is always a good indicator of dev shortcuts vs true gaming investment. The economy in here is a MAJOR joke. Can't remember the last AAA game (in recent time) to have a static economy.

Anyway its MASSIVE immersion break to sell a pistol for more money than a top of the line ship!

So, I run a mod that improves sale value and reduces registration fee.... now things make more sense...
I would absolutely do this but I'm on steam deck and have no clue what I'm doing with Linux still.
jonnin Dec 19, 2023 @ 11:17am 
Originally posted by RingLeader:
Originally posted by Lord von Games:
A game's economy is always a good indicator of dev shortcuts vs true gaming investment. The economy in here is a MAJOR joke. Can't remember the last AAA game (in recent time) to have a static economy.

Anyway its MASSIVE immersion break to sell a pistol for more money than a top of the line ship!

So, I run a mod that improves sale value and reduces registration fee.... now things make more sense...
I would absolutely do this but I'm on steam deck and have no clue what I'm doing with Linux still.

Until then you can adjust it via the console, just look at the ship's value and give yourself like 50% of that on top of the pittance sell price. But be aware that with the commerce perk, flipping stolen C class ships nets you 10K or more per so I am not sure any of that is necessary. And after you have one good ship, a home, and various early game odds&ends money is about useless other than just building extra ships for fun or having even more homes.
jonnin Dec 19, 2023 @ 11:20am 
Originally posted by RingLeader:
I would absolutely do this but I'm on steam deck and have no clue what I'm doing with Linux still.

Until then you can adjust it via the console, just look at the ship's value and give yourself like 50% of that on top of the pittance sell price. But be aware that with the commerce perk, flipping stolen C class ships nets you 10K or more per so I am not sure any of that is necessary. And after you have one good ship, a home, and various early game odds&ends money is about useless other than just building extra ships for fun or having even more homes. [/quote]

Originally posted by Lord von Games:
Anyway its MASSIVE immersion break to sell a pistol for more money than a top of the line ship!
While I agree with you in general, I used to own a couple of guns that are worth as much as a decent used vehicle. A competition 1911 or .22 (serious competition, that is) can run you 15k $US. Getting a bad design (moving barrel) to put every shot in the same hole with a light, touch-bang trigger is pricey (fixed barrel is so much cheaper and easier). The odds of looting such off some random thug in the starfield ghetto of ruined buildings etc should be nil, of course. Talking finding this : https://www.gunbroker.com/item/1019499409 on the guy taking your wallet down at the 7-11.
Last edited by jonnin; Dec 19, 2023 @ 11:34am
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Date Posted: Oct 14, 2023 @ 4:18pm
Posts: 39