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Spacer Raven
Original Value : 12,667
Register Cost : -10,665
Credits from Stripping : 7,216
Value of Ship After Stripping : 5,451
From stripping and then selling the ship I made 12,667 credits. That's the same amount it was valued originally.
Chop shops do not seem to be profitable either
The pirates know all that ... you new to the universe lol
It is a single player game so if you don't like it use a mod to reduce registration to almost nothing or just give yourself a lot of credits and save time. :)
I would love if the game had other viable playstyle options, other than the church youth group playstyle.
A couple of suggestions:
The one you mention: become a true pirate. Become leader of the Crimson Fleet (seriously, why can't you already do this - you can become guild leaders in previous Beth games) and then new quests and gameplay options open up to you. Pirating a ship SHOULD be much harder and with commensurate rewards. Be able to upgrade The Key, both in terms of defence and interior design. Fight off attacks by the UC and rival pirate outfits. Etc.
Another should be almost 100% space-based playstyle. As a space-based game this makes sense. Which means more POIs in space (asteroids to mine, more space stations, satellites, abandoned ships, etc). Build and live in your own space station, as you do with outposts.
Both of these would add so much more depth to the game and open up so many possibilities. Maybe in a future DLC or through mods.
I did not test it carefully, but I believe the commerce perks affect ships, allowing you to register and sell for a much greater profit. Maybe someone can confirm this... my best save is bugging out (lost everything not on my character nearly, and can't jetpack anymore, among other oddities) and I can't test anything correctly right now.
It's a Pollyanna STUPID idea that ignores everything we know about human nature. Forcing all these regulations would simply build a thriving HUGE black market ship industry. 85% what a joke!
To sidecomment on what was said earlier (and everywhere) this game is a first Bethesda in MANY MANY MANY MANY missing details, opportunities, and immersion benefits that we have grown over decades to expect from them...
Either way, might make a couple extra thousand credits. When you consider the extra value of guns, credits, misc. found on hostile ships, total value of loot and ship is anywhere from 10-25k. I've found the best ones to steal are the ones that randomly land on planets. Just got my class C piloting license and hoping I can go back and grab sick ship that I found several days worth of gameplay ago.
If there was a "hotwire" skill that scaled like the piloting skill (you can auto-register any ship that you can hotwire, maybe with a scan chance at every city planet) then it would make sense.
But this is a bethesda game. It seeks to force the player into playing by removing any and all profit.
It's practically more profitable to just blow stuff up and grab credits from the wrecks, because time taken to reg and sell is much longer.
Oh, if ships are so hard to register, how come you can just grab currency, in a game where currency is digital and almost certainly traceable?
Anyway its MASSIVE immersion break to sell a pistol for more money than a top of the line ship!
So, I run a mod that improves sale value and reduces registration fee.... now things make more sense...
Until then you can adjust it via the console, just look at the ship's value and give yourself like 50% of that on top of the pittance sell price. But be aware that with the commerce perk, flipping stolen C class ships nets you 10K or more per so I am not sure any of that is necessary. And after you have one good ship, a home, and various early game odds&ends money is about useless other than just building extra ships for fun or having even more homes.
Until then you can adjust it via the console, just look at the ship's value and give yourself like 50% of that on top of the pittance sell price. But be aware that with the commerce perk, flipping stolen C class ships nets you 10K or more per so I am not sure any of that is necessary. And after you have one good ship, a home, and various early game odds&ends money is about useless other than just building extra ships for fun or having even more homes. [/quote]
While I agree with you in general, I used to own a couple of guns that are worth as much as a decent used vehicle. A competition 1911 or .22 (serious competition, that is) can run you 15k $US. Getting a bad design (moving barrel) to put every shot in the same hole with a light, touch-bang trigger is pricey (fixed barrel is so much cheaper and easier). The odds of looting such off some random thug in the starfield ghetto of ruined buildings etc should be nil, of course. Talking finding this : https://www.gunbroker.com/item/1019499409 on the guy taking your wallet down at the 7-11.