Starfield

Starfield

View Stats:
Max Crew Size Bug
** Before you post, I already maxed the crew perk and do have ships with a max crew size of 8. Its just that I cannot obtain or build new ships with a max crew size higher than 6.

Effects: Crew size is capped (randomly) On some ships it can be as low as 3 to as high as 6.

I am unsure when this bug happened, or what caused it, but earlier builds I've made are not affected (Frontier previously had a max crew of 8, now stuck at 7) 2 of my builds have 8 but rebuilding them (including the habs) will result in a max crew size of 4.

Attempting to buy a prebuilt ship with a crew size of 8 defaults to 6 instead and cannot be raised regardless of what parts you attach. (tested on Stronghold and Hopetech's Class C ship) Datura caps at 4, while Mantis caps at 3 which is... not a lot.
< >
Showing 1-15 of 28 comments
LeftIsBest-James Oct 13, 2023 @ 2:02am 
Max crewsize limited by number of Crew stations* and Living Quaters**
https://www.reddit.com/r/Starfield/comments/168fykw/how_does_crewpassenger_capacity_work/

*
Cockpit: Kon-Tiki B-500 Bridge (sold in the Stroud-Ecklund shop in Neon) - +6 crew stations.
Hab: Stroud Battle Station 2x2 (sold in the Stroud-Ecklund shop in Neon) - +6 crew stations.
Control Station
Reactors, Weapon systems, Shields

**
- not Passenger Habs - which is for paying customers only
Last edited by LeftIsBest-James; Oct 13, 2023 @ 2:10am
Humble Oct 13, 2023 @ 2:08am 
I'm not sure understand fully what Ship command skills do? I recalled other people do had issues with ship command skill in socal tree skill.
LeftIsBest-James Oct 13, 2023 @ 2:13am 
Originally posted by Humble:
I'm not sure understand fully what Ship command skills do? I recalled other people do had issues with ship command skill in socal tree skill.

1. Each NPC applies a buff (shotgun, missiles, shields, navigation, cooking etc)
2. Some are useful for a ship.
3. You ship might be tiny or a USS Enterprise.
4. A good commander can increase number of NPC they can activate for ship bonuses.
TheLoveMummy Oct 13, 2023 @ 2:19am 
I have max rank and you only get 8 total members. I decided to make a borg cube full of crew. modav SpaceshipCrewSlots and the number will increase it to what you want. modav 160030 and the number increases the number you can command. Enjoy.
Lavian Oct 13, 2023 @ 2:26am 
Something that's easy to miss is that the game doesn't increase your crew size unless you have enough equipment to have 8 crew capacity (which is not the same as crew stations).

For example, each gun is 0.5 crew capacity, so sometimes you may want to throw on a bunch of weapons you never plan on using, just to crank the crew size number up.

So to have usable 8 crew size, you need:
  • max ship command skill
  • 8 crew stations (a combination of cockpit, crew station habs, and engineering habs)
  • A combination of shield (0.5), reactor (2), guns (0.5) and engines (0.25) to add up to 8 crew capacity.

The crew capacity is easy to miss, so if you're stripping off and replacing engines and guns for more efficient ones, you may be reducing your crew capacity, thus limiting your crew size.
Last edited by Lavian; Oct 13, 2023 @ 2:26am
Ragosta tin Dei Oct 13, 2023 @ 3:13am 
Originally posted by LeftIsBest-James:
Max crewsize limited by number of Living Quaters** & and Crew stations*
https://www.reddit.com/r/Starfield/comments/168fykw/how_does_crewpassenger_capacity_work/

*
Cockpit: Kon-Tiki B-500 Bridge (sold in the Stroud-Ecklund shop in Neon) - +6 crew stations.
Hab: Stroud Battle Station 2x2 (sold in the Stroud-Ecklund shop in Neon) - +6 crew stations.
Control Station
Reactors, Weapon systems, Shields

**
- not Passenger Habs - which is for paying customers
Ok, this sort of led me to the correct answer.

The logic behind this calculus seems to be that the Crew Stations are where the 'systems' are being controlled. For example, a class C reactor will easily occupy 3 crew members. Shields only needs .5 crew meaning that individual can also handle 1 weapon.

Crew is determined as such: ACTUAL MAX Crew (the number that is shown on the ship builder screen as MAX CREW)/THEORETICAL MAX CREW (The amount of 'seats' the spacecraft is expected to fill)

Max Crew= Weapon Slots + Reactor (caps at 3) + Shield (caps at .5)
Crew Stations = Cockpit + Crew Stations
The current Crew cap with full perks is 8, while actual crew cap is 9+1 (Sarah+Adoring Fan (?) who allegedly does not occupy a slot)

To get the '8' number on the shipbuilder you need a Class C reactor, 8 weapons, 1 shield, and 8 crew stations. (Yes I'm aware it only adds up to 7.5 your guess is as good as mine)
Last edited by Ragosta tin Dei; Oct 13, 2023 @ 3:25am
Bored Peon Oct 13, 2023 @ 3:24am 
I have designed ship that had 11 crew.
You forgot engines, cargo scan scramblers, and EM modules.
FREEZED Oct 13, 2023 @ 3:28am 
idea is that you can not have lot of crew in small ship giving too much bonuses, so it is balancing thing.
Ragosta tin Dei Oct 13, 2023 @ 3:35am 
Originally posted by Bored Peon:
I have designed ship that had 11 crew.
You forgot engines, cargo scan scramblers, and EM modules.
Good point. Engines add .25 points per engine. to the ACTUAL MAX crew I'll append the equation.

EM Modules count as weapons and occupy .5 slots same as the other weapons. Scramblers do not add to the max crew cap.

You can get a higher crew limit by using low energy weapons such as vanguard autocannons who only have an energy limit of 2, meaning you can fit more without overloading the 12 points alloted to each weapon slot.

You can theoretically, reach higher by only using 6 Class A engines, autocannons on all weapon slots (18 weapons total) and a class C reactor.

OK I got it to 14 max crew.
9 Vanguard Projectors and 9 vanguard obliterators, 6 Class A engines and SF40 Reactor.
Last edited by Ragosta tin Dei; Oct 13, 2023 @ 3:43am
MoreEvilSquid Oct 13, 2023 @ 3:43am 
I just modded my C class ship to have a crew of 8.

I have 4 turrets, 2 sets of missiles, 2 sets of forward-facing neutron cannons, and three massive engines. C class across the board, and lots of habs which should be providing more than 8 crew but don't due to the bizarre way crew are determined...

No idea how someone managed to get Adoring Fan to not take a slot - for me he always takes a slot same as anyone else.

It seems that only Sarah lets me go above my current limit (of 3 I guess - with Sarah I currently have 4 crew).
Jaggid Edje Oct 13, 2023 @ 3:43am 
Originally posted by Ragosta tin Dei:
** Before you post, I already maxed the crew perk and do have ships with a max crew size of 8. Its just that I cannot obtain or build new ships with a max crew size higher than 6.

Effects: Crew size is capped (randomly) On some ships it can be as low as 3 to as high as 6.

I am unsure when this bug happened, or what caused it, but earlier builds I've made are not affected (Frontier previously had a max crew of 8, now stuck at 7) 2 of my builds have 8 but rebuilding them (including the habs) will result in a max crew size of 4.

Attempting to buy a prebuilt ship with a crew size of 8 defaults to 6 instead and cannot be raised regardless of what parts you attach. (tested on Stronghold and Hopetech's Class C ship) Datura caps at 4, while Mantis caps at 3 which is... not a lot.
The maximum crew size of your ships is determined by the LOWEST value of Total Crew Capacity and Crew Stations. Weapon systems are what mostly add crew capacity, hab modules and the cockpit/bridge are what add Crew Stations, and only very specific hab modules add them. Look at the stats of what habs you are using.

Even if you have a full complement of weapons, if you do not have hab modules that add enough Crew Stations, you won't have a very high crew capacity on that ship.
Last edited by Jaggid Edje; Oct 13, 2023 @ 3:44am
Ragosta tin Dei Oct 13, 2023 @ 3:45am 
Originally posted by Jaggid Edje:
Originally posted by Ragosta tin Dei:
** Before you post, I already maxed the crew perk and do have ships with a max crew size of 8. Its just that I cannot obtain or build new ships with a max crew size higher than 6.

Effects: Crew size is capped (randomly) On some ships it can be as low as 3 to as high as 6.

I am unsure when this bug happened, or what caused it, but earlier builds I've made are not affected (Frontier previously had a max crew of 8, now stuck at 7) 2 of my builds have 8 but rebuilding them (including the habs) will result in a max crew size of 4.

Attempting to buy a prebuilt ship with a crew size of 8 defaults to 6 instead and cannot be raised regardless of what parts you attach. (tested on Stronghold and Hopetech's Class C ship) Datura caps at 4, while Mantis caps at 3 which is... not a lot.
The maximum crew size of your ships is determined by the LOWEST value of Total Crew Capacity and Crew Stations. Weapon systems are what mostly add crew capacity, hab modules and the cockpit/bridge are what add Crew Stations.

Even if you have a full complement of weapons, if you do not have hab modules that add enough Crew Stations, you won't have a very high crew capacity on that ship.
Just backread. We already settled that earlier.

Incidentally what's the point of getting a ship with max crew size of 14 where you can realistically only field 8+Sarah
Last edited by Ragosta tin Dei; Oct 13, 2023 @ 3:48am
Bored Peon Oct 13, 2023 @ 4:06am 
Originally posted by Ragosta tin Dei:
EM Modules count as weapons and occupy .5 slots same as the other weapons. Scramblers do not add to the max crew cap.
EM modules are NOT weapons.
I used the term module for a reason so it would not be confused with a weapon.
Chip Patton Oct 13, 2023 @ 4:08am 
Originally posted by Ragosta tin Dei:
** Before you post, I already maxed the crew perk and do have ships with a max crew size of 8. Its just that I cannot obtain or build new ships with a max crew size higher than 6.

Effects: Crew size is capped (randomly) On some ships it can be as low as 3 to as high as 6.

I am unsure when this bug happened, or what caused it, but earlier builds I've made are not affected (Frontier previously had a max crew of 8, now stuck at 7) 2 of my builds have 8 but rebuilding them (including the habs) will result in a max crew size of 4.

Attempting to buy a prebuilt ship with a crew size of 8 defaults to 6 instead and cannot be raised regardless of what parts you attach. (tested on Stronghold and Hopetech's Class C ship) Datura caps at 4, while Mantis caps at 3 which is... not a lot.

Crew size is not random at all.

Put a control station hab on your ship and then max out reactors. This allows for a cap of 10 at max perks.

That being said, you can only have 8 because Sam Coe's daughter is +1 and YOU are +1. Thus you can only slot 8 or 9 if you don't choose Sam Coe.
Jaggid Edje Oct 13, 2023 @ 4:08am 
Originally posted by Bored Peon:
EM modules are NOT weapons.
I used the term module for a reason so it would not be confused with a weapon.
They are under the "Weapons" category in the Ship Builder, and they use "Weapon" assignments, and the game calls them "Weapons" in the error message if you fail to assign them what are called "Weapon" Groups.

I think it's fair to say, most players of the game would call them Weapons, because the game is pretty thorough about doing the same thing.
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Oct 13, 2023 @ 1:48am
Posts: 28