Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It was fun locking up all the captains one by one and being like “HAHA foooooooooled youuuuuu”.
What I want to know though is whether or not you ever actually get a epilogue showdown with Naeva.
I think she gets away no matter what, but even hours after I completed the questline and all the way up to Unity I never came across her or got some kind of message from SysDef telling me they found her and I should go get her.
But I liked both routes overall.
Except... that doesn't happen. You go to a mission computer and pick up a cheap bounty. Some unification effort. I'm sure Narmer is jealous!
Sysdef. Meh. They at least all pull together for an ovation at the end. Crimson Fleet just says "Wow... you're no longer 'Rook' to us!"
Sure, you get a companion out of CF, sme decent ship parts like scan jammers and such, but can pick those up other places, like The Red Mile on Porrima. Starseed quest gives me Amelia Earhart, who I'd much rather have for the historical context as well as the space conspiracy theory context than Mathis. Though Mathis is cool and all.
I never felt guilty for betraying pirates. That's sort of their whole M.O. Betrayal. They wouldn't feel guilty if they did it to me. Why should I? I've done both sides. Once even did both by getting booted by SysDef for just shooting a guy, not even killing them. I thought it was great either way you play it. Not some quickie quest that I complain is too short. A couple of times where I go "Not this one again!" and plenty where I'm like "Let's dance!!". Definitely not the quest quest of the lot!
So far, I've only gotten into this questline by either being sent to SysDef by Tuala, or being recruited in jail. Is there a way to just be part of the Fleet without that? Maybe that would change my view on it.
My main (RP) worry with Naeva being loose is that she'll obviously want revenge and I don't want a loose end coming after my parents. My character purposely downplayed their role in the news for that reason, but Naeva is the one person who knows who I am and was responsible for bringing me in to begin with.
I also purposely did not kill Jazz to give her even more reason for revenge. No that I think the game tracked that at all. I have to keep zapping her unconscious with EM every time I enter the station.
I tried to keep just a few alive. Mainly Jazz, the doctor, and Huan Daiyu. I especially liked Huan and couldn't figure out why she fully joined the pirates at the endpoint. At least Rokov, who I also liked got to live (since he was imprisoned)
I wish I had the option to let Huan smuggle her way out of there. But yeah I agree they did such a poor job with non-lethal they shouldn't have even bothered.
realy, once you learn to know them tbey realy nice folk... °_°
They threaten you like you're incapable of holding your ground or fighting back and your only recourse is to say "yes sir, can I have another spoon full of s*** sir".
Now don't get me wrong, if it fits the narrative I don't mind being treated as a rookie when it is appropriate, but it is the default stance of all the npcs.
I just did the siren of the stars mission today and the writing of that entire quest was worse than fan fiction. There was no alternate way to finish any of it, and to get the optional award I had to ask the npc who was safe guarding the award to hand over her key card so I could walk in and rob the safe.
To sabotage the life support systems I just bribed the chief engineer to walk away by having his gambling debt cleared. He just walks away and I pass him in the corridor as the alarm is going mad and he doesn't bat an eye lid.
Why is there no option to sneak these objectives, or create some other kind of distraction other than walking up plain as day and practically announcing I'm the one responsible for what is about to happen.
Skyrim's Thieves guild was the lowest point for me when it comes to bad writing of a faction quest line but the Crimson fleet looks like it wants to compete.