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The main purpose of this game is exploration. Gunplay is an addition to that, to spice up the game a bit.
If you want to play a shooter game with challenge (more combative AI), then this game is not for you. You have to look for games like FEAR or Tarkov or Crysis or Metal Gear series. Or other games in that alley.
It's just a very basic sort of state machine they've used.
Bad AI, That is.
They search out cover.
they try to close the distance.
they sometime jumpjet you.
they toss grenades
The weapons they carry determine their "proficiency" to nail you.
Pretty much what enemies in basically every Bethesda game did to a greater or lesser extend. I'm not sure if you expected something revolutionary versus what is the known recipe...
The AI in SF doesn’t react, adapt, or even pretend to care, there’s no tension, no challenge. If this is your standard for good gunplay I can see why you’re impressed, but let’s not confuse poorly disguised mediocrity with actual quality mechanics.
Exactly what I was trying to say! There is no tension, no challenge!
It's just super boring, you kill them because you have to, not because you want to have fun. And after they are dead, you didn't even enjoyed the gameplay. It's boring, boring, boring, super ultra boring.
Did they even tried to play a firefight before releasing the game? How is it possible that no one every said: is this the best we can do? Guys, this fights are boring as f***, we need to do something about it! It's horrible! Maybe.. let's fire the guy who is responsible for this and hire someone who can actually do the job.
None of them ever said it? How is it possible?
Soldiers in Metal gear solid 1 were more reactive, and that game was released in 1998
If you look through the credits and ToS for Starfield you'll find many references to multiplayer gaming, yet SF has none...
Going back to FO76 and the design theory that there were no NPCs and other players were the most dangerous thing, means that complex NPC A.I. wasn't needed.
FO76 and SF were developed in parallel with each other with many of the same devs involved. FO76 was/is in many ways a test bed for SF.
But FO76 'failed' and players hated the no NPC approach meaning SF had to change or suffer the same fate. Rudimentary A.I. was all that could be fallen back on and 'difficulty' in the form of bullet sponges.
You can see this multiplayer design in many aspects of the game from 24/7 shop vendors to the expansive universe with lots of room for outposts to the limited credits at vendors.
If humans provided 'A.I.' as the main threat then the stupid A.I. of the NPCs isn't an issue as they are meant to be fodder instead of bullet sponges.